quiescens Posted September 13, 2019 Share Posted September 13, 2019 It seems that Zephyr's Tail Wind doesn't do any damage at the moment? Please see blow, my inability to kill a level 1 lancer in slow motion: https://gfycat.com/unpleasanthilariousbrontosaurus Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 13, 2019 Share Posted September 13, 2019 6 hours ago, quiescens said: It seems that Zephyr's Tail Wind doesn't do any damage at the moment? Works just fine on my end. In the clip, it seems your ability simply ran out (propulsion duration is affected by, well, Duration) before you actually came into range of the enemy. Try again while closer to enemies, and / or add some Duration (also maybe Range) Mods. Link to comment Share on other sites More sharing options...
quiescens Posted September 13, 2019 Author Share Posted September 13, 2019 (edited) Thanks NinjaZeku, I had thought about the duration thing, but I was testing at 78% and didn't think it would be bad enough to affect it at that range. Further testing shows that at 90% duration 100% range, it can hit a target at ~9m away. At 81% duration, it works from about 3m away. At 80% duration 100% range, it can't even touch a target you are walking into. I guess it does work, but any duration below 81% may as well be 0 for the purposes of tail wind damage, which feels odd but isn't neccesarily broken. Thanks for your time everyone. Edit: I do wonder if those exact %'s depend on frame rate? Edited September 13, 2019 by quiescens Link to comment Share on other sites More sharing options...
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