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A Warframe Concept: Koschei, the Deathless Frame.


(PSN)TertulSee
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A frame that sacrifices itself for other, even if it means him harm. The person who plays this frame must be altruistic enough to use his ability to their max potential.

 

Stats:

Health: 300 (1200 at rank 30)

Shield: 0

Energy: 150 (225 at rank 30)

Armor: 0

Sprint Speed: 1.0

Health Regen: 10 per second (20 per second at rank 30)

 

Passive: No Pain, No Gain

Whenever Koschei takes damage, he gains 1% damage reduction permanently. This is also increased and decreased by this abilities. This can stack up to 95%.

 

Soul Trap

Koschei traps his soul into an ally. For the duration of this ability, all damage the ally takes will be dealt on to him instead. However, he can not take damage himself. This ability also grants some some passive damage reduction when cast but depletes his passive damage reduction while not taking damage. He only gains his passive from taking damage.

Grants 10/15/20/25% damage reduction upon cast and depletes 1% per second after 3 seconds of not taking damage. Scales with Power Strength.

Lasts 10/15/20/25 seconds. Scales with Power Duration.

Must stay within 35/40/45/50m to keep the effect. Scales with Power Range.

Costs 25 Energy.

Note: This can be cast on all companions and objectives.

Comments: This is meant to be his first altruistic ability. He takes damage on behalf of his allies but he himself can not take damage. This ability synergises very well with his other ability, Pact. Yes, it makes him form pacts that will instantly kill any enemy with no cost of his own. Basically, tricking enemies is the name of the game.

 

Boundless Curse

Koschei summons a tombstone and grants a heal over time to all allies within the area. The more allies within the area, the greater the heal. However, enemies within the area are healed as well but are also turned against their allies temporarily.

Heals allies for 10/15/20/25 HP per ally present per second. Scales with Power Strength.

Tombstone lasts 3/5/7/9 seconds. Confusion lasts 10/13/16/20 seconds. Scales with Power Duration.

Allies within 5/8/11/14m are healed. Scales with Power Range.

Costs 50 Energy.

Comments: For the case that he needs to take damage (particularly for his passive), he would need a means to sustain himself. Look no further because he has CC and healing all in one package. This ability isn't as useful due to the nature of his entire kit but he also needs it due to his passive and costs.

 

Pact

Form a pact with an enemy and gain damage reduction for his passive. While the pact is active, he heals that enemy whenever he takes damage from that enemy and the enemy is taunted to hit him. However, when the pact ends, all heals received from enemies are healed towards allies and he instantly kills the enemy. The pact ends if he goes down or dies and the enemy lives. 

Grants 10/15/20/25% damage reduction. Scales with Power Strength.

Pact lasts 10 seconds. Does not scale with Power Duration.

Pacts can become unbounded without consequence if they are more than 10/15/20/25m away.

Costs 0 Energy.

Comments: This is his trick. The cost is in the ability itself. It costs nothing for you to gain back some energy or instantly kill an enemy because this ability. It is meant to be spammed at every conceivable enemy because if they're all focusing on you, they aren't focusing on the ally you're Soul Trapped to. This means you will take absolutely no damage and get free kills at the cost of 25 Energy. However, you have to be smart and watch the timer.

 

Final Rest

Koschei captures his own soul and consumes it. While in this state, he does not gain damage reduction stacks and his damage reduction is reduced to 0. For this sacrifice, he grants all nearby allies a damage buff based on how much damage reduction he sacrificed. He is also stunned and completely unable to move until the ability ends. However, he is also completely invulnerable if his passive was filled 50% or higher before casting this ability.

Grants allies 7/8/9/10% more damage per 1% he sacrificed. Scales with Power Strength.

Lasts 7/9/12/15 seconds. Can be cancelled early. Scales with Power Duration.

Allies within 10/15/20/25m of his body will gain the buff if they stay or get within range.

Costs 100 Energy.

Note: All Soul Traps and Pacts are broken upon casting this ability. Enemies that are pact bound and killed instantly.

Comments: This is probably the ability to diversify his kit to more than just killing enemies on the star chart or ESO. Ash can already do all of that but better and faster. However, this ability makes him more useful in other content such as an Eidolon Hunt or something amongst those lines.

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1 hour ago, (PS4)TertulSee said:

Health: 300 (1200 at rank 30)

FYI usually frames have 3 times more health at rank 30.

1 hour ago, (PS4)TertulSee said:

Passive: No Pain, No Gain

Whenever Koschei takes damage, he gains 1% damage reduction permanently. This is also increased and decreased by this abilities. This can stack up to 95%.

Hikou Prime can get you to 95 from 0 in less then 2 seconds. Even without a riven.

1 hour ago, (PS4)TertulSee said:

Soul Trap

Koschei traps his soul into an ally. For the duration of this ability, all damage the ally takes will be dealt on to him instead. However, he can not take damage himself. This ability also grants some some passive damage reduction when cast but depletes his passive damage reduction while not taking damage. He only gains his passive from taking damage.

Nice way to kill yourself. Especially when an ally didn't notice / doesn't care / can't avoid damage. Also with 95% resist, Adaptation etc you're nearly immortal already.

1 hour ago, (PS4)TertulSee said:

Pact

...

Costs 0 Energy.

Comments: This is his trick.

No. The real trick is to stack max passive, and Pact as much enemies around as you can. Then blast them all with the ulti and go grab some coffee while your allies enjoy ~3000% damage buff.

Spoiler

tenor.gif

 

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11 hours ago, Syasob said:

FYI usually frames have 3 times more health at rank 30.

*cough* *cough* Inaros. This scaling is based on Inaros’ no shields scaling.

11 hours ago, Syasob said:

Nice way to kill yourself. Especially when an ally didn't notice / doesn't care / can't avoid damage. Also with 95% resist, Adaptation etc you're nearly immortal already.

Like I said, this is more of an altruistic frame. Knowing when to use this is half the battle. Also, Pact is there for a reason.

11 hours ago, Syasob said:

No. The real trick is to stack max passive, and Pact as much enemies around as you can. Then blast them all with the ulti and go grab some coffee while your allies enjoy ~3000% damage buff.

I wanted it to be worth using so I made it super OP at that cost. Also, you have to stack the passive (like that Hikou Prime you talked about earlier). I don’t really see a complaint about this but I wanted to respond in some way about this comment. 

This frame is for those who are selfless and willing to do anything to get the job done. I hope that was made clear.

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