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Vertex Alpha Colour


wardifra
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Hi,

 

im new to the TennoGen Creation process, so my question is.

Is it possible to use a Alpha Channel stored in the vertex-colours to get a mask for a ermission pading map? I tried it but i dont get it to work is there an other possible way to us this?

 

I attacked a simple image to show case how it looks like without mapsUnbenannt.png

 

thank you for all answers.

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For scolling emissive, you don't use the alpha channel of your vertex color but the alpha channel of your emissive texture.
With the recent changes, you can also use the red channel and green channels instead of the RGB and alpha channel respecitively.

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