wardifra Posted October 28, 2019 Share Posted October 28, 2019 Hi, im new to the TennoGen Creation process, so my question is. Is it possible to use a Alpha Channel stored in the vertex-colours to get a mask for a ermission pading map? I tried it but i dont get it to work is there an other possible way to us this? I attacked a simple image to show case how it looks like without maps thank you for all answers. Link to comment Share on other sites More sharing options...
lukinu_u Posted October 28, 2019 Share Posted October 28, 2019 For scolling emissive, you don't use the alpha channel of your vertex color but the alpha channel of your emissive texture. With the recent changes, you can also use the red channel and green channels instead of the RGB and alpha channel respecitively. Link to comment Share on other sites More sharing options...
wardifra Posted October 28, 2019 Author Share Posted October 28, 2019 thank you lukini_u is there a documentery for the ermission shader in future? Link to comment Share on other sites More sharing options...
lukinu_u Posted October 28, 2019 Share Posted October 28, 2019 il y a 16 minutes, wardifra a dit : thank you lukini_u is there a documentery for the ermission shader in future? https://www.warframe.com/steamworkshop/help/index.php?page=texturing-guide Link to comment Share on other sites More sharing options...
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