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A Shot at Endgame Suggestions "Revenge of the Sergreant"


Violet_Xe
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{{{{Forgotten Memories Update Overview}}}}

   So I tried to make this awhile back but my computer decided to update and delete all of my work so... I'm back finally to create this thing again and i've improved on it significantly. Also I realize this is a long post right before DE's long... 48 page thing, but I said I'd make this months ago so I'm posting this anyways even if it gets ignored. This will be my longest post yet, and it's a 2 post topic. Hopefully I organized this well enough as I'm still working on understanding how to organize stuff with the Forums layout and options. Also with this post, "cult knights" can no longer say we aren't giving them ideas. This is one of the most idea filled, detail rich posts of an endgame raid suggestion on the forums... I think? I may be wrong on that. I know there are people out there that create drawings of enemies and stuff and well, I don't do that. Props to those who do.

   This is meant to be a way to show DE what all of our ideal update is, or at least what my ideal update is as I don't speak for everyone. This is the ideal difficulty update, I know some out there seek a darker warframe and other stuff and this isn't here to address that but I do hope to get around to that. "Forgotten Memories" strives to blend all parts of the warframe's gameplay into a single focused area while also adding new content all over the star chart. At least it would if they add in something similar to the Eximus update I propose. I will be using my own eximus concepts for examples so if you see a strange eximus name, be sure to check the list out below.
      "Forgotten Memories" main feature would be the raid called "Revenge of the Sergeant" and it's "Forgotten Memory" power breaking system. With this update your warframe is presented a long chaotic challenge for an ability boost tied to your warframe, altering your abilities without augments. I'm extremely happy with how the raid idea finally turned out, BUT I highly suggest going to spare a few minutes for the "Forgotten memory" reward concept. It ties into a giant warframe loop, similar to an ascension system with benefits to DE and the players while giving us a reward anyone would work for. This will also be posted below as it's an entirely different concept, but I created it with the raid in mind. I believe this raid is somewhat sustainable because of the Forgotten Memories as it will always hold relevance. Players have to return to the raid every time a new frame is launched and it grants players forma to help boost them.
   Now I'm also aware that rivens and arcanes are most commonly seen as the endgame rewards but I have another concept on that for later. I'll be posting that later down the road around thanksgiving or Christmas because I want to explore how empyrean and the lichs work. Arcanes and rivens will revolve around another raid idea I've got so keep that in mind when thinking about the rewards. The mods I've added are completely imaginary and made up but I feel like players would love to have these additions, making room for more weapons in the Meta.
   Obviously a warframe would come out with this, but i don't think this one would get a quest. I'd personally put them in the dojo. I was originally going to attach my channeling warframe to this concept, buuuuuut that's kinda going away soon so that's up to DE. 

Eximus Link    Forgotten Memories Link

   So... This is like 2-3 months late because I'm lazy and google kept shutting down. Long story shot this is meant to be just me saying we need endgame, but also providing my own concept on it. I'm combining multiple ideas from my posts to create something truly difficult. I suggest reading this whole idea in 3 parts. 1 for the raid, 1 for the assassin, and 1 for the limit break. If you're not happy with it then please tell me why.

{{{{Forgotten Memories Update Post 1/3 The Raid}}}}

Spoiler

 

   This raid idea has hopefully taken all of warframe's player base play styles ranging from memes to minmaxers into one cohesive experience. When I mean everything, all aspects of warframe should be present in this raid from memes to minmaxing. Loot Hunting, Stealth, Speedruns, Eidolon Hunting, this raid has it all... unless your a pvp player, sorry. I feel your pain really I do. Rewards will also appeal to all aspects of the player base whether your competitive, meme filled, a fashionista, minaxers, all of you. Everyone gets a slice of the pie. However... you still have to be good enough to have the pie otherwise pie wouldn't be very appealing would it?

   This raid was specifically crafted with veteran players in mind. The ones with desire to test their steel in the conclave, wait no go away Teshin. I'll talk about conclave in later now go, scram. Seriously I've got my own rant on how to make conclave better. This wasn't created with solo players in mind. WF is an online multiplayer game meant to be played as 4. This also wasn't crafted to be quickie so if time is your issue you've got weekends, holidays, and days off. Plus it means you won't eat the content like candy and ask for more. To of course make sure we can't break the game in a single day or month, you are limited to 1 raid per day. I'll explain why later.
   This raid will test your mechanical skill and communication to it's limits. There are also bullet sponges but listen. Our best can solo the tridolon *10,947,000 damage points in total* multiple times in one night. You've got 4-8 players so shhh. They are by far the weakest faction defensively so no complaining. Anyways I have some explaining to do, before I can actually talk about the raid.

Why The Sergeant?
   No, this isn't a rework but rather a play off the game's history. We've mocked and degraded Sergeant more then any other boss in WF. You can easily forget him, but he remembers you. This is called "Character Development". Being discraces and not even worth killing has driven Sergeant insane with a desire to take revenge on the tenno This is "Revenge of the Sergeant"
   I'll be honest, he's my favorite boss. That and memes is why Sergeant is the focus of this raid as physically powerful enemies aren't the only way to craft a threat in a story. He's also actually really special.
   For one, did you know that he's one of the few bosses that doesn't have invulnerability? How about did you know he's the head of corpus solar rails? If you haven't dived into warframe then you wouldn't know that he's actually REALLY important and very different from Nef Anyo. His best quality though is his AI. Did you know the Sergeant is one of the smartest things in the game? For as weak as he is he's the ONLY BOSS to ever run away from us and not attack us head on. He cloaks, runs away, and shoots from a distance. He's the only one that avoids direct contact with warframes and takes cover making him one of the smartest AI in the game. Funny that, and also the reason why he's my pick for the corpus raid boss.

   Anyways I don't want Sergeant to be reworked as I find it hilarious and a way to really shine light on how trash enemies feel being killed over and over again. I know that people want him to be replaced by Nef Anyo but here's the thing. Their lore is completely different at this point, the Sergeant is also a staple experience of newer players as a funny joke, and we already have an example of planets having 2 boss nodes. Jupiter has Alad V and the Ropalolyst. So just add a new node for Nef Anyo.

Optional Difficulty Levels (Void Offerings)
   Players may choose how difficult the raid will be for them to complete. This is done by reintroducing the "False Profit" offerings. We have 4 different offerings to pick from which are equipped in gear. These offerings are 1 time use offerings which debuff you during the raid. Higher tiers grant greater rewards. All offerings can be purchased in the market except the devout. The Devout must be procured through a different means. You either buy it for 10p or you can earn it through a bursa defense. Offerings take 1m to craft.

1,000 Humble Void Offering // -2 revives // -10% shields // -10% damage to shielded enemies
10,000 Faithful Void Offering // -3 revives // -25% shields // -10% health // -5% speed // -20% damage to shielded enemies
100,000 Passionate Void Offering // -4 revives // -50% shields // -25% health // -10% speed // -40% damage to shielded enemies
1,000,000 Devout Void Offering // -all revives // -50% shields // -50% health // -15% speed // -80% damage to shielded enemies

   Bursa Defenses can be completed with normal void offerings by running corpus missions on venus, phobos, and neptune. This is where nef anyo has the most influence and each planet should have a different enough difficulty tier. If any player is running a mars mission with a Humble, Faithful, Passionate or Devout void offering there is a 1/5 chance a special bursa can be discovered by searching around the map. Once found in a side tile, a player must hack the bursa, all players must activate the offering with their gear to enhance enemy levels and reward.
   Once activated and filled with offerings, the bursa will begin running around and randomly drop credits. The hacked bursa will attack you but you cannot harm it back, instead you must protect it. Bursa always have 2,500 Health and 20,000 Shields so be careful and protect them. The bursa is 2X faster than normal mobs and must be protected for 3m and 30s from incoming enemies. Offerings can increase and stack defense timer, difficulty, and rewards. Once the bursa has been defended it will shut down for a total of 15s. Players can choose to hack the bursa again to redo the defense for even more rewards without having to leave the mission and use another offering.

Humble Void Offering // 10,000 Credit Reward // +5 to enemy level
Faithful Void Offering // 25,000 Credit Reward // +15 to enemy level // +5s defense time
Passionate Void Offering // 75,000 Credit Reward // +50 to enemy level // +15s defense time
Devout Void Offering // 250,000 Credit Reward // +75 to enemy level // +30s defense time

   Unlike the index, this has a much faster scaling difficulty and puts a new twist and meaning to Mobile Defense. Due to the objective having nothing to do with killing, putting CC and Defense warframes higher on the list. This also has a unique form of endless with forced scaling enemies. Communication and preplanned parties will make Passionate and Devout offerings worth while, especially if run more than once. Note, i've got no issue with the index at all but when it comes to communication it's quite lacking. It can easily be run solo without much difficulty.

{{{{The Raid Trial V2 The Sergeant's Revenge}}}}
Boss stats and abilities will be in hidden areas.

Mission 1 LvL 100 Venus (Exterminate / Assassination / Defense) Cooperation
   You've gotten an urgent request from Nef Anyo to defend his index vaults on Neptune where he keeps his profit. In exchange he will give you a lead on Alad's newest project. Always wanting to be better than his competition, Nef wants you to clean up a grineer invasion to help him. As a reward he gives you a way to cut down one of his rival's support making him look better. Tempted at the promise of information, you decide to assist Anyo Corp.
   On arrival you see both the grineer and corpus locked in combat. Both factions are aggressive towards you despite your objective to assist the corpus. You notice also that Nef isn't talking in his usual "profit" tone and makes rather crude remarks about both you and the grineer.

   The first mission is an extermination of 225 dreker soldiers to assist Anyo Corp. even in the chaos, you must avoid injuring the corpus forces. They are immune to damage but not immune to crowd control.

Mission 1 LvL 100 Venus Part 2
   After clearing 125 grineer, Tyl Regor contacts you demanding to know why you're helping Nef Anyo. Furious he challenges you to a dual himself turning the mission into an assassination taking place in a massive 75m large outside corpus arena.

The mission has changed from extermination to assassination, kill Tyl Regor.

Spoiler

Tyl Regor has 450,000 Shields // 25,000,000 Health // 6,500 armor
Tyl Regor has invincibility phases like before but instead of breaking the terrain he only summons enemies before rejoining the fight 15 seconds later.
   First he spawns 10 manics at LvL 110 // Second he spawns in 10 manic bombard at LvL 110 // Third he summons 10 manic bombards and 10 manics at LvL 110.
Tyl Regor can grab one player, crushing them rapidly depleting their shields and health. Spam X to break free. if you don't instantly die after 6s in his grasp.
Tyl Regor can throw his shield to daze players briefly.

   After lowering Tyl Regor to 25% HP the corpus ship suddenly blasts the arena. The tenno use void powers to conceal and save Regor, confused as to why Nef would fire the weapon at those he wants to help. Regor bewildered, begrudgingly allies with the tenno for now and pulls back dealing with corpus forces above the atmosphere.

Mission 1 LvL 100 Venus Part 3
   Nef is stunned that you survived the attack and sends in experimental weapons bearing an eerie resemblance to the sentient. The Hyena pack were amalgamated with sentient technology uncovered from all over the system. Ordis informs you that he's detecting a variety of sentient species coming from these new hyenas.

   The objective is now to dispatch the Hyena Amalgams. These hyena are far superior to their original counterparts and now call themselves the Hyenalyst. Each hyenalyst comes with powerful distinct sentient technology. Each also has important affects on the battlefield and mess with the tenno in their own way so co-ordinate with your team to focus down a hyena.

   Around the arena are 6 generator towers, each with a console to hack for activation. Unlike normal hacks, this console has 2 seperate "circuit webs" appear which you must match in 15 seconds to activate the generator for 35 seconds. Fail the hack and you go down. Generators must be protected while active. If they are shut down or broken then they must be reactivated.
-Standing near an active generator lowers cold effect by 10% every second.
-Generators have 10,000 health
-Activating a generator activates 2 ambulas at lvl 100.

Every 2m 30s an event will trigger causing one of the following
-1 jackal and 2 lynx will spawn in.
-25 ratel traps drop from the sky spawning ratels at a rapid rate.
   -Ratel traps decay after 1 minute, so break them quickly or you'll be over run.
-6 Raptors will spawn at lvl 110 attacking from the sky
-A squad of Comba, Scramba, and Nullifiers are beamed to the surface.
-3 of every Corpus Amalgam are beamed onto the cart.
-2 holographic copies of all nonboss enemies are created.
   -Holographic copies deal damage
   -Holograms do not add to combo counter, cannot take critical damage, cannot be hit with status

Hyenalyst Ln2A (Avalanche Model)- In reference to the Avalanche Offensive operation of Warframe.

Spoiler

-Hyenalyst Ln2A has 15,000,000 shields // 2,000,000 health // and 1,000 armor
-Hyenalyst Ln2A can charge someone and pin them to the ground. The player must press X rapidly to throw the Hyenalyst off or the Hyenalyst instantly kills them.
   -Hyenalyst leaves a trail of slowing ice.

-Hyenalyst Ln2A is encompassed by a 6m unbreakable Arctic Eximus bubble.
   -Being inside the bubble slows you by 60% instantly
-Hyenalyst Ln2A slows enemies within 30m by 2% per second up to 60%
   -The cold effect is at the top right of the screen and remains there until removed.
   -Every frozen generator boosts slow aura by 5m.
-Hyenalyst Ln2A will attempt to freeze over generators active generators.
   -Ice covering generators has 1,000,000 health.
-Hyenalyst Ln2A can release a cone shaped wave of frost which freezes the tenno if touched at 30% or above.
   -If a player is frozen, another tenno must break them free with a short revive.
   -Ground is left with a 75% slow much like frost's ice wave impedance for 12 seconds.
-Hyenalyst Ln2A's health is invulnerable unless 4 generators are active.
   -His arctic bubble is still invincibile, you must be inside the bubble to hurt him.
   -His shields can still be hurt, but his health requires 4 generators.
-Hyenalyst Ln2A has heat vision, meaning he can see invisible enemies unless he is himself is hit with cold damage.
-Hyenalyst Ln2A can disarm enemies in a 20m radius
-Hyenalyst Ln2A can only be hurt by specific status types and like the profit taker these types will rotate.

Hyenalyst PbA (Chimera Model)- In reference to the Chimera killed with lead.

Spoiler

-Hyenalyst PbA has 500,000 tenebrous shields // 5,000,000 health // 7,000 armor
   -loses 1,000 armor per generator active.

-Hyenalyst PbA can charge someone and pin them to the ground. The player must press X rapidly to throw the Hyenalyst off or the Hyenalyst instantly kills them.
   -Hyenalyst takes much longer to throw off and deals 8% health and shields per second to the tenno.
-Hyenalyst PbA can switch teleport with enemy players and hyenalyst
-Hyenalyst PbA can launch itself into the air and fire out a massive lead storm.
-Hyenalyst NgA can see weak spots in tenno defenses and ignores damage resistances.
-Hyenalyst PbA buffs all allies within 20m with 1,500 armor

-Hyenalyst PbA's shields must be broken with a tenno's void energy via operator amps before the health can be harmed.
-Hyenalyst PbA rapidly regenerates shields within a 15m radius including it's own if out of combat.
-Hyenalyst PbA can create an omni-directional laser attack in the sky shooting massive beams of energy dealing massive tau damage.
-Hyenalyst Pb will turn into a "vomvalyst wisp" variant when it dies with 1,500,000 health. If it isn't killed in 15 seconds it fully regenerates.
   -Even if it fully regenerates, once it is killed again the damage dealt to the vomvalyst's health remains the same.
   -Once PbA is killed as a vomvalyst, a player must transference into broken hyenalyst and kill a level 25 eidolon teralyst alone with just an operator and an amp.
      -Only a single player can transference in, and once killed an animation plays where the Hyenalyst tears itself apart.

Hyenalyst NgA (Ground Zero Model)- In reference to the area directly below a nuclear bomb.

Spoiler

-Hyenalyst NgA has 3,000,000 shields // 15,000,000 health // 3,000 armor
-Hyenalyst NgA can charge someone and pin them to the ground. The player must press X rapidly to throw off the Hyenalyst off or the Hyenalyst instantly kill them.
   -Creates a blinding flare when charging, blinding everyone in a 20m radius.
   -After pinning the player down, Hyenalyst NgA creates a spectralyst of them.
-Hyenalyst NgA will release bombs like a bomb osprey while running which deal massive blast damage.
-When destroyed Hyenalyst NgA will explosion in a 35m radius after 10 seconds. The bomb will deal 1,000,000 damage
   -Ordis will tell you if the NgA is destroyed, and promptly tells you to clear the area to avoid death.
-Hyenalyst NgA will always, always prioritize killing hacked Ambulas over everything else.

-Hyenalyst NgA can create holographic copies of itself which disappear after 20 seconds.
-Hyenalyst NgA will ignite enemies which come within 10m of it dealing 400 damage per second for 3 seconds.
   -Dps is lowered by 50 for every generator currently active.
-Hyenalyst NgA can release a massive fire nova igniting all players hit for 100 dps for 7 seconds.
-Hyenalyst NgA can shoot out a fireball which explodes in a massive fusion wave.
-Hyenalyst NgA is invincible unless Tyl Regor's capitol ship bombs the hyena from space, disrupting it's shields.

Spoiler

One tenno must fly up in archwing to the grineer ship, however the grineer still aren't aware that you're now an ally. You must fight your way to the gun and bomb the hyena.
   -On the way up to the grineer ship, the archwing players must fight through zeplins and stasis mine fields with both grineer and corpus enemies.
   -Zeplins will be invincibile until all enemies in the field are killed.
   -Be careful to take cover and avoid the grineer ship's attacks.

-Hyenalyst NgA is the pack leader, and thus can "laugh" to call a pack of 10 vanilla hyena
-Hyenalyst NgA can enter a healing mode and regenerate large chunks of missing health.
-Hyenalyst NgA can emit a 22m nullifying scream

Hyenalyst ThA (Magnetar Model)- In reference to a highly magnetic neutron star type.
 

Spoiler

-Hyenalyst ThA has 4,000,000 shields // 3,000,000 health // 2,500 armor
-Hyenalyst ThA 
can charge someone and pin them to the ground. The player must press X rapidly to throw off the Hyenalyst off or the Hyenalyst instantly kill them.
   -While pinned down, player has energy and shields completly drained
   -After escaping, they cannot regenerate shields for 8s

-Hyenalyst ThA will drain energy from enemies within a 20m radius
   -If transference static is active on the warframe, your warframe completely shuts down and cannot be used until static is over.
-Hyenalyst ThA will afflict all enemies within 10m with radiation.
-Hyenalyst ThA shoots out missiles that explode into radiation or magnetic clouds.
-Hyenalyst disrupts chat and UI to all enemies within 35m
   -HP/Shield bar, energy bar, team stats, ammo, damage numbers, chat, voice chat, map, aiming crosshair, buffs/debuff bar, markers, and downed warning all vanish.

-Hyenalyst ThA can turn invisible for 12 seconds.
-Hyenalyst ThA grants all allies within 30m 250% radiation damage
-Hyenalyst ThA is highly sound reliant, cloaking will not work on him unless the warframe/area is silent or too loud.
-Hyenalyst is invulnerable until a hacked ambulas attacks him similar to the razorback fight.

-Hyenalyst ThA creates a communal link to split damage among allies like a battalyst and conculyst in an 18m radius
-Hyenalyst can adapt rapidly to attacks and must be stripped of resistances with tenno void energy
-Hyenalyst ThA will hide as an object, unable to be seen by AI allies.
   -Tenno must discover him so the Ambulas knows who to attack.

  After successfully destroying the sentient amalgams, you demand to know what Nef was doing. However he doesn't respond. Ordis makes contact with you and tells you he's discovered information from corpus transmissions related to-. He's suddenly blasted from the sky leaving you stranded and without information. Tyl Regor tells you that his forces will take control of the vault and that he's also interested in this information and could use it so he offers you a temporarily alliance..
   This wasn't the location of the index, but where Nef had data taken from regor's tubemen project. They were prototypes of his clones however and he gives you the specters and offers you an alliance to strike back at the corpus which you gladly accept and you know just where to go first.

No Void Offering // 1 Dreker Manic Clone Blueprint // 50,000 credits // 1 Set Mod // 1% Random Hyenalyst Articula
Humble Void Offering // 1 Dreker Manic Clone Blueprint // 75,000 credits // 1 Set Mod // 2% Random Hyenalyst Articula
Faithful Void Offering // 1 Dreker Manic Clone Blueprint // 100,000 credits // 2 Set Mods // 3% Random Hyenalyst Articula
Passionate Void Offering // 2 Dreker Manic Clone Blueprint // 150,000 credits // 2 Set Mods // 5% Random Hyenalyst Articula
Devout Void Offering // 2 Dreker Manic Clone Blueprints // 250,000 credits // 2 Set Mods // 8% Random Hyenalyst Articula

Mission 2 LvL 120 Jupiter (Spy / Rush / Sabotage) SPEEEEED
   Tyl Regor goes over the plan to make sure you understand. You have 6 members on Jupiter to create a distraction for another team which sneaked it's way it's way into a corpus galleons. You now contact Nef Anyo and Tyl Regor accuses him of not being Nef Anyo. The faker reveals them self as Alad V. Regor boasts that he has tenno agents on their way to steal secrets related to the amalgam project. Alarms go off and all vaults will be deleted in 6 minutes and the distraction is over and they realize what is happening. Team Archwing has 6 minutes to get inside the galleon and sabotage the ship.
   Really what you're here to steal is a blueprint for a special datum. It has the ability to repair cephalons. This was developed awhile ago in hopes of combating the mutalist strain and keep the infestation from hijacking more capitol ships. However it proved ineffective and could only repair physically shattered cephalon.

   Randomly 2 players will be selected for archwing. They have 6 minutes to complete a longer rush mission destroying 2 transport bays worth of transports. Once destroyed, Team Archwing uses the remaining time and infiltrate the hanger, gaining an additional 6 minutes of time. Destroy the ship via sabotage but be careful. The ship is filled with Holographic shielded enemies. These enemies cannot be hit with critical damage, cannot be hit with status, and don't add to the combo counter. Their bodies don't remain either meaning no extra loot drops.

   In the archwing mission, the two players can split up allowing one to hunt for Affinity Flyers. At 75,000 Affinity per kill, 5 of these osprey are spread around the archwing area. Killing these prototypes may benefit you later.
Affinity Flyer's have 500,000 health and 100,000 shields and are completely harmless in archwing.

   Once Team Archwing enters the hanger, Alad tells them that they will regret deceiving him telling them to leave or their clan will be blasted to pieces and hunted across the system. Suddenly another Alad V breaks into the conversation, now two Alad's are talking. The new one demands to know what Regor is doing above Jupiter as he just got rid of a giant moth recently. The two Alad's converse briefly and the real Alad is utterly confused wondering who he's talking to. The transmissions end with the Real Alad telling you to hunt down the impostor and he may just let you and Regor off the hook for interfering with his project.

   Team Spy are making the distraction. Each Vault hacked grants 15 seconds worth of extra mission time helping the Rush team accomplish their mission. All 8 vaults in total means 2 Extra minutes. If all 8 Vaults are successfully hacked, a special enemy called the Volentax Amalgam Ranger appears. He spawns in a large open tile. Killing him gives a part of his sentient longbow at the end of the mission. Killing him now may also benefit you later.

Spoiler

Volentax Ranger has 5,500,000 tene shields // 250,000 health // 1,500 armor
Volentax Ranger's health adapts to damage.

Volentax Ranger is a glacial eximus, however when he's in the arctic bubble he gains shield regeneration.
At 50% health the ranger will teleport away and hide as an object like a mimic in a nearby tile.

To extract, all members must be in their respective extraction zones. There is 1 in archwing, 1 in the ship, and 1 on jupiter. 

No Void Offering // 1 Volentax Part if Volentax Amalgam was killed // 1 Fieldron // 1 Eidolon lens
Humble Void Offering // 1 Volentax Part if Volentax Amalgam was killed // 2 Fieldron // 1 Eidolon lens
Faithful Void Offering // 1 Volentax Part if Volentax Amalgam was killed // 2 Fieldron // 2 Eidolon lens
Passionate Void Offering // 1 Volentax Part if Volentax Amalgam was killed // 2 Fieldron // 2 Eidolon lens // 6 hr Affinity Booster if all flyers were killed
Devout Void Offering // 2 Volentax Parts if Volentax Amalgam was killed // 2 Fieldron // 2 Eidolon lens // 24 hr Affinity Booster if all flyers were destroyed

Mission 3 LvL 135 Europa (Interception / Defense / Excavation) Protect Everything!
   You've obtained the blueprint and found that to craft the datum you need a unique freezing cryotic only found on Europa. Unfortunately, the frequent corpus crashes on Europa mean that they have a significant presence on the planet. Tyl Regor deploys your group near a corpus SoS beacon to begin the operation. You need to capture the beacon and direct it towards Regor's ship allowing him to drop the excavation scanner.

   Your objective is to clear enemy presence, taking control of the corpus beacon. Only a single control point exists, you either control it or you don't. This control point has 15 terminals all over the map which must be protected. If one terminal is hacked you the point is lost. You must also protect the beacon as forces want to stop you that way as well.

Spoiler

-Keep enemies away from the panels to prevent them from uploading a virus and destroying the signal just like normal interceptions.
-3 Terminals are grouped together in one place making 6 different areas that need to be guarded including the beacon itself
-Occasionally the terminals will glitch, halting progress, hack the terminals to resume progress.
   -If the terminals remain halted for long the control beacon automatically falls to the corpus.
   -Corpus gain progress 5X faster than the tenno, it is their property. Try to keep it out of their hands as much as possible.

Mission 3 LvL 135 Europa Part 2
   Once at 100% phase 2 of 3 begins. A grineer scanner lands on top of the SoS Beacon. Protect is as it scans for possible dig sites for 6m 30s. A sudden surge of Arctic Eximus appears to assault the scanning device. In addition to arctic eximus, Orb Vallis Jackals, and bursa are beamed down.

   At 3 minutes, a jammer is detected inhibiting the deep scan Tyl Regor's men cannot find it and they need tenno assistance. Similar to the Law of Retribution, there is a door requiring players to stand on pads to open the door. 3 players are needed to open the door. On the other side a datamass is hidden in storage containers, break them all to retrieve it. After recovering the data mass, bring it back and plug it into the scanner resuming the scanning process as it bypasses the jammer. In this area is 1 reinforced storage container.

Mission 3 LvL 135 Europa Part 3
   Tyl Regor's scanner located a dig site, a giant corpus crater that has several rich veins of cryotic and thermia. As you're heading to that location, Regor warns you that several strange signatures have been detected beneath the surface apparently harvesting the same cryotic. He thinks that there's a facility on this planet designed for giant weapons which need cryotic to remain cool. Regor quickly changes taking a grineer route to the cryotic needed. He orders the tenno to destroy the three signatures for their cryotic coolant or else they aren't worth his time to help. Squad link can be used to destroy the satellite before the orb mother appear. If the tenno cannot take care of the satellite then the grineer will do it themselves. This prevents the orb mothers from self destructing in a 500m radius.

   At this point you must walk through the map trying to find the giant crater tile regor is talking about. This tile doesn't actually exist so DE would need to make this but no tile we have currently is capable of doing what I want so it would need to be made. This tile is a massive 270m glacial crater. Enemies will be beamed down into the crater. These enemies include medium sized raknoids.
   A new elite medium sized prototype raknoid called the Arachne appears targeting people with higher offerings. This was designed by Nef Anyo to be similar to the Bursa, and collect offerings. It has invisibility and will spit a web catching tenno. It slowly drags tenno to them, like a drawn out version of the scorpion. If the teammate is captured and taken under the snow, the warframe instantly dies. Abducted players are marked with a blue target marker. Arachne cannot be killed, but their webs can be broken with melee weapons. Arachne Raknoids can be heard skittering.

   Once entering the tile, LvL 165 Exploiter orb sleeps at the center who wakes up upon entry. Tyl Regor shouts at you to break the surface releasing thermia, and to protect the excavators. 3 excavators drop from the sky and must be powered by cells from ranger power carriers which are all marked. Once completed, the excavators will create thermia fissures. Coolant Raknoids will start spawning to seal fissures. Let them seal the fissure, then steal the thermia canister before they can escape. Use them to kill the Exploiter Orb. During this stage 2 Arachne Raknoids run around during the fight.
-The excavators cause thermia explosions and these excavators will continue dropping into battle.
-If three excavators are destroyed the Profit taker will show up early, forcing you to fight 2 at once.
-During excavations, demolyst units will spawn which must be killed.

   Once the Exploiter Orb is killed, it attempts to self destruct, but it's already been destroyed. With the last of it's strength it sends the surface of Europa into a cryostorm. Once cryostorm hits, multiple heat generators power up around the crater. The Profit Taker reveals itself, forcing you to fight it at LvL 165 in the cryostorm. During this stage, 3 Arachne Raknoids will be running around.
-Heat Generators must be managed.
   -Ranger power cells must be used to power generators.
   -Generators may occasionally break, and must be hacked to be repaired.
-Extended exposure to the cold will slow you by 80% and lower your shields by 100% and slowly damages your hp.
   -Players with devout offering will freeze completly after 16s without heat generators.
-Visibility is greatly reduced during cryostorm.

   The storm grows colder and darker, cold enough for the last orb to appear. The third and final orb mother emerges to fight. *No idea how this fight would play out... but DE said it would be a mix of both so let's say you fight a lvl 165 orb boss with whatever it has to offer because I've got 0 clue what it'll do. use your imaaaagination.*
   During this last phase of the orb mother fight against the last orb, 4 Arachne are going around abducting team mates. keep a sharp eye out and act quickly or else you may find yourself fighting the last Orb Mother alone in a dark freezing storm.

   Once obliterated, grineer harvest cryotic from within the orb mothers to craft the datum for ordis. Ordis is repaired and tells you about reent corpus radio waves he picked up shortly before he was blasted. The corpus have been going haywire over stolen amalgams and shipments of orb mother replacements not being delivered. Solar Rail shipments haven't been arriving so the corpus board is growing frustrated as resources are being diverted by an unknown individual. Alad V, Frod Beck, Sargus Ruk, Nef Anyo, Bee Cloud, and even Luxor Nano Composites are up in arms at misplaced technology. Someone's causing a huge uproar in the corpus faction. This sounds eerily similar to everything you've been put against.
   Regor finds this hilarious and suggests to assault the solar rail to discover where these shipments are going. The events may be connected to the mysterious faker. If you agree he cannot assist much and can only put you on a ship for the solar rail. Interfering in corpus matters and raiding solar rails is beyond his authority and would cause an all out war. As much as he would love to, he wants to avoid conflict to research the stolen technology from Alad's sentient data. Agreeing, you form a plan to stow away on a strange corpus ship en-route to a solar rail.

No Void Offering // 1 Crisma Torid // 50,000 Credits // 500 Endo
Humble Void Offering // 2 Crisma Torids // 75,000 Credits // 750 Endo
Faithful Void Offering // 2 Lazulite Torids // 100,000 Credits // 1000 Endo 
Passionate Void Offering // 2 Lazulite Torids // 150,000 Credits // 1500 Endo // Arachne Raknoid Articula
Devout Void Offering // 3 Lazulite Torids // 175,000 Credits // 2500 Endo // Exploiter Ephemera (small snowstorm around your feet

Mission 4 Lvl 150 Venus (Recovery / Stealth / Mobile Defense / Assassination)
   Your group is stowed away on a transport train passing through the solar rail checkpoint. It's cargo involves warframes, 1000 forma, amalgam technology, and other tenno technology. This train is too valuable a haul to not catch the mystery thief. All but 2 randomly selected player have let themselves be captured as a decoy to mask the presence of a few extra warframes. This is a stealth mission. Becuase the cargo involves tenno, Elite nullification corpus units are the only people aboard.
   For extra precaution, the train is laced with radiation to all non corpus warding off stow aways. If any enemy sees you the alarms will trigger and your trapped tenno allies will be instantly killed. Ordis warns you that being detected will blow the whole operation and to silently make your way through the train. There is one energy signiture which doesn't match the rest.

   This train has a unique layout. Both of the tenno who weren't captured must free their allies. However they must do so independently while working with one another to progress through the carts. The map of the train from a side view is shown below. This may look weird if you're not looking at this on a PC due to screen size. Due to the radiation, friendly fire should be avoided.

Cart 1 // Connector 1 // Cart 2 // Connector 2 // Cart 3 // Connector 3 // Cart 4 // Connector 4 // Platform 1 // Cart Area 5 // Platform 2 // Cart Area 6
{        }============={        }============{          }============{          }============
{        }============={        }============{          }============{          }============{                    }::::::::::;::::::::::{                  }:::::::::::::::::::::)

   Both un captured players start at the very left side of the train in Cart 1 and work their way through to Cart 4 releasing their friends as they progress. One warframe may be recovered in every connector. When a warframe is recovered, their weapons will be stored in their connector meaning they are temporarily unarmed and must avoid detection. Carts are slightly smaller than the inner area of the Saturn Six scene. If your friend cannot get to you in time you can revive... if you have any by this point. This is the mission where Devout offering runs test skill at what warframe once was. Stealth. How have you vets aged as players? have you forgotten how to be invisible?

Cart 1
   In Cart 1, specters are activated when they detect warframe energy levels. Both cart 1s carry 3 specters which appear in a random order. You have 5 minutes to reach Cart 2 or Cart 2's warframe dies. Killing your 3 specters allows your other Cart 1 friend to hack their cart's door open.
Excalibur - 60,000 shields and 60,000 health with 675 armor
Mag - 90,000 shields and 45,000 shields with 195 armor
Volt - 90,000 shields and 60,000 shields with 45 armor

Connector 1+ Unkillable Enemies
   Connectors are long open areas with terrain to hide with including larger barrels your warframe can hide in. All connectors occasionally are scanned with 3 types of lasers similar to the War Within quest. Every Connector has an ally warframe to free. Avoid being seen at all costs as the kill sequence is instant. You must also place a charge on the connector without being noticed.

Spoiler

White = Don't touch at all, doesn't pass through terrain.
Orange = Must be moving to avoid detection, passes through terrain
Blue = Must stand still to avoid detection, passes through terrain.

Sneak past nullifiers, combo, and scramba and hack the connector door open to enter Cart 2. Entering Cart 2 causes the next 5 minute count down to start.
Cart 2
In Cart 2 60 Amalgam Phase Moa and 5 Imperium Bursa Eximus are stored. Use them as cover to avoid corpus regulators and security cameras. Hacking your 5 imperium bursa allows your other Cart 2 friends to hack their cart's door open. If you're detected by the security, all the moa and bursa will wake up and you will have to fight them all.
Amalgam Phase Moa are LvL 150
Imperium Bursa Eximus are LvL 165

Connector 2+ Invisible Enemies (occasional shimmering effects)
Connectors are long open areas with terrain to hide in. All connectors occasionally are scanned with 3 types of lasers similar to the War Within quest. Every Connector has an ally warframe to free. Don't be detected by the invisible corpus enemies, keep your eyes sharp or they'll activate the kill sequence. You must also place a charge on the connector without being noticed.

Spoiler

White = Don't touch at all, doesn't pass through terrain.
Orange = Must be moving to avoid detection, passes through terrain
Blue = Must stand still to avoid detection, passes through terrain.

Sneak past nullifiers, combo, and scramba and hack the connector door open to enter Cart 3. Entering Cart 3 causes the next 5 minute count down to start.
Cart 3
Cart 3 has 6 power cells that must be picked up and plugged into a generator at the center of the room which allows your other Cart 3 friends to hack their cart's door open. this must be achieved without being detected in a maze of green laser detectors. If you are detected the room is spiked with lethal radiation killing your warframes.
Connector 3+ Security Cameras and Regulators
Connectors are long open areas with terrain to hide in. All connectors occasionally are scanned with 3 types of lasers similar to the War Within quest. Every Connector has an ally warframe to free. Don't be detected by the increased security measures on this cart or they'll activate the kill sequence. You must also place a charge on the connector without being noticed.

Spoiler

White = Don't touch at all, doesn't pass through terrain.
Orange = Must be moving to avoid detection, passes through terrain
Blue = Must stand still to avoid detection, passes through terrain.

Sneak past nullifiers, combo, and scramba and hack the connector door open to enter Cart 4. Entering Cart 3 causes the next 5 minute count down to start.
Cart 4
   Cart 4 houses spectralyst copies of your whole raiding party, 16 in total being 8 on each cart. All 8 must be killed which allows your other Cart 3 friends to hack their cart's door open. Try not to kill each other because of radiation in the cart. You have 4 people in one tiny area now. Holographic enemies spawn in both carts every time a spectralyst is killed so try to not kill them all at once or risk being over run.
The Spectralyst are LvL 150 each
Connector 4+ More frequent laser scans
Connectors are long open areas with terrain to hide in. All connectors occasionally are scanned with 3 types of lasers similar to the War Within quest. Every Connector has an ally warframe to free. Don't be detected by the more frequent laser scans. You must also place a charge on the connector without being noticed.

Spoiler

White = Don't touch at all, doesn't pass through terrain.
Orange = Must be moving to avoid detection, passes through terrain
Blue = Must stand still to avoid detection, passes through terrain.

Platform 1
   Platform 1 is where all 8 players are able to meet up to fight a LvL 200 Jackal accompanied by 4 Ambulas. This Jackal has been augmented with fusion waves which have extreme knockback. This may push players off the edge and off the train into space, killing them instantly. Jump above the waves. After defeating the jackal, a player must transference the jackal and walk it through Cart area 5.
   Platforms are similar in size to the Jackal arena in size.
Cart Area 5
   The train is now aware that the tenno have been freed and are attacking the train. Cart Area 5 and onward are free from radiation meaning no more team killing. Cart Areas are much longer than normal carts. Enemies have amassed at Cart Area 5 and they must all be killed while protecting the jackal as enemies attack from in front and behind.
   Once the hijacked jackal reaches the door to Platform 2, it must be overloaded with power to self destruct and blow the door down. Entering a defense mission, 10,000 energy must be channeled into the Jackal by standing near it. The hijacked jackal can use energy channeled into it with it's own abilities, using fusion waves, shields, releasing osprey, and other useful abilities to protect it's allies.
Jackal has 100,000 health and 250,000 shields.
Jackal's abilities don't drain energy, however they unlock with more energy and are cool down based.
Energy can only be given to the jackal if a tenno is transferenced into it, so you will always be 1 frame down.
Jackal can move and shoot it's own guns.

Platform 2
   On Platform 2, the Sergeant opens a system wide communication  and confesses via transmission that he's used his position to steal shipments and now he will kill the elite tenno that plague the system with the full might of the corpus robotic army. Vowing to destroy you, your clan, and Tyl Regor for supporting you. It's obvious he's gone mad from his desire for vengeance. The Sergeant then forces a Vauban Prime down to kill you. For once, you'll fight one of your own,not just a hollow infested puppet.

   This will be a battle against Vauban Prime, with a fraggor prime and akstilleto prime. His health and shields are visible at the top of the screen as a health bar.

Spoiler

Vauban Prime has 3,000,000 Shields // 3,000,000 Health // 100,000 Armor
   -20,000 armor removed per generator active.
   -Like other warfames he never permanently loses his armor from armor strip.
   -If any player goes down, Vauban will recover all of his health.

-Vauban prime is a warframe controlled by another tenno, thus he is not affected by negative auras and benefits from positive auras.
-Affinity Flyers, if not destroyed previously will occasionally carpet bomb the area through the entire fight.
   -Affinity Flyers bomb runs do not cause direct damage, but erase warframe abilities.

-Raptor RX, Auditor, M-W.A.M., Azoth, Lockjaw & Sol, and 002-ER all are LvL 165 and immediately fights with Vauban at 100% Health
   -During the Index Stage, the Nullification unit is deployed, using Comba, Scramba, and Nullifiers.
-At 80% Health, Vauban Prime is backed up by a storm of osprey along with 3 Raptors at LvL 180
   -If Volentax Amalgam Ranger wasn't defeated previously he appears along with the raptors bringing a cloud of ranger crewman with him.
   -During this stage swarms of Nemes fly around the tenno.
-At 50% Health a lvL 250 Razorback drops onto the platform allowing Vauban to retreat temporarily until he is killed.
   -4 LvL 165 Jackals land on the platform every time the Razorback is stunned.
   -During the Razorback Stage, small and medium Raknoids are beamed onto the platform.
   -During the Razorback Stage the sides of the platform open, falling out means death.

   -Use generator bursa to destroy the razorback.
-After the Razorback dies, Vauban returns to the platform with the Hyenalyst PbA.
   -Hyena PbA causes an influx of hyena models into the arena.

If everyone is using a Devout offering John Prodman LvL 2500 will also join the fight.
   -If killed drops the Prodman Ephemera, similar to the Grate prime it has a unique affect causing the player to drop into the mission by appearing with a golden column of light.
   -John prodman also has a 5% chance to drop the John Prodman suit for your operator.

   4 generators can be activated at the 4 corners of the platform. Activating generators raises hostile 2 bursa onto the platform. Activating generators lowers Vauban's armor making him more vulnerable to damage. Generators must be activated and protected just like when fighting the Hyenas. While fighting, The Sergeant at LvL 200 will snipe at you and throw traps from above while invisible. His shots deal 2X-3X-4X-5X damage depending on the offering equipped.
Cart Area 6
   Cart Area 6 is where a lvl 1 Sgt waits for you to put him down once again, but this time the whole of the corpus is watching. You then break out the front of the train and escape the solar rail with an archwing as the train blows up behind you.

No Void Offering // 15% chance Zanuka Artemis Mark // 1 Special Mod // 1 Forma
Humble Void Offering // 30% Zanuka Artemis Mark // 1 Special Mod // 1 Forma // 1 Random Forgotten Memory
Faithful Void Offering // 50% Zanuka Artemis mark // 1 Special Mod // 1 Forma // 2 Random Forgotten Memory.
Passionate Void Offering // 75% Zanuka Artemis Mark // 1 Special Mod // 2 Forma // 3 Random Forgotten Memories
Devout Void Offering // 100% Zanuka Artemis Mark // 1 Special Mod // 2 Forma // 5 Random Forgotten Memories

   The first time you complete the raid, when returning to your ship, ordis will ask if you killed him. You are faced with 3 options. He's alive (light) we captured him (half half) I killed him (dark) you don't get this after you complete it the first time. This raid can be used as the filter for the tau system, only allowing those who are fully prepared to take on the sentient army. This way you can send dozens of sentient without much worry which would actually be a challenge.

Clan Competition and Leader Boards
   Score will be based off a variety of statistics, but because this is a corpus mission, the main score will be decided by credits earned in the mission. Clans will compete to get the highest score. The best clans will receive a special reward once every week, 1-3 vaulted relic packs. This puts vaulted items back into rotation, yet keeps them rare, expensive, and hard to get. it also means the vault system still has value. This reward system will get better and better as the game ages, putting more and more primes into the clan leader boards. While this may not be ideal for veterans who already have the primes, but players that missed out on the primes will appreciate being able to get the prime frames without having to wait a year for an unvaulting.

RULES
Each clan tier has it's own leader board to prevent higher up clans from completely crushing smaller clans.
Score will be based on CREDITS, time, failures, and offering tiers used.
   -Failure Example: How many people were successful recovered without revival during the solar rail por.
   -Failure Example: Were any Excavators destroyed during the orb mother boss figh? -X Score per excavator
   -Failure Example: Were you detected within any of the spy vaults? If yes then -X Score
There will also be individual squad leader boards. Being in the top beans you gain a special cosmetic related to status. This is a permanent reward that shows you were one of the best. There is also an extra reward.

RANKING REWARDS
The best squad of the week randomly earns one of the Ephemera with visuals.
   Profit Ephemera = Drops credits on the floor while you move.
   Fusionstep Ephemera = Every step you make releases a small series of fusion waves rippling across the floor.
   Orb Shield Ephemera = Warframe becomes surrounded by smaller repelling shields similar to the profit taker and always has shield effects active.
   Hologram Ephemera = Warframe emits light and accents become transparent and glow with holographic energy.
-2nd and 3rd best squads are awarded a Gold Status Shift Badge.
-4th, 5th, 6th, 7th, 8th, 9th, and 10th are awarded the Silver Status Shift Badge.

-11th to 25th are awarded the Bronze Status Shift Badge

First place clan gets 3 vaulted relic packs
Second place clan gets 2 vaulted relic packs
Third place clan gets 1 vaulted relic pack

 

-----------------RAID REWARDS------------------

Spoiler

 

Forgotten Memories *No Trading*
Forgotten Memories are the reward which inspired the minmaxers to run again and again. Forgotten Memories are the memories of the warframes you use before they were turned into weapons. Collect 5 of a warframe's forgotten memories, and their codex entry, their story, becomes open to you. You also may pick 1 of 3 unique powers to be tied directly to your warframe. Similar to an augment, but tied to that warframe. If you want all 3 of the warframes powers, get 3 warframes and 15 memories. Look below for more info.
 

WEAPONS *No Trading*
Volentax (Sometimes you hear whispers and screams while using it)
Passive (At the end of an aimglide, Holding space activates a jetpack allowing flight on the horizonal plane for 7s before falling.)

Passive (While drawing another arrow, Charge alt fire to fire a sentient energy with no arc and 0 punch through dealing heavy tau damage. Arrow screams like a sentient)
Mastery Rank=0 // Gun Class=Long Bow
Trigger Type=Charge
 Semi Auto // Noise Level=Silent Alarming // Full Charge time= 0.8s 0.05s // Punch Through 2.2m 0.0m
Critical Chance=15% 35% // Critical Damage= 2.0X 2.3X // Status Chance 55% 45%
100 impact // 275 puncture // 225 slash // 365 Tau

SPECIAL MODS *Trading allowed*
5✰ Collective Adaptation (Aura Mod) <8 Vazarin> 
When damaged +1% > 2% > 3%> 4% > 5% resistance to that Damage Type for 6s > 8s > 10s > 12s > 14s Stacks up to 3% > 6% > 9% > 12% > 15%
(Does not stack with adaptation, however it will increase the rate at which resistance is gained)

5✰ Shareholder (Aura Mod) <8 Zenurik> 
20% > 30% > 40% > 50% > 60% > 70% chance you and your allies share loot anyone collects dropped items.

5✰ Tenebrifics Shield Reactor (Aura Mod) <8 Zenurik> 
3% > 6% > 9% > 12% > 15% > 18% chance for shields to ignore status effects.

4✰ Apex Hunter (Warframe Exilus Mod) <12 Madurai>
2% > 4% > 6% > 8% > 10% of damage dealt with weapons is stored and unleashed with a charge attack in a 4m > 4m > 5m > 5m > 6m radius around the target hit by the charge attack.

3✰ Bullet Rush (Warframe Exilus Mod II Rush Alt) <13 Naramon>
+6% > 8% > 10% Sprint Speed
While running, warframe gains 1.5% > 2% > 2.5% Bonus Bullet Rush Sprint Speed every second up to 30%
1% Bonus Bullet Rush Sprint Speed = 10% Bullet Jump Strength

5✰ Holographic Defensive Array (Warfame Exilus Mod) <11 Naramon>
When shields break create a 1 > 1 > 2 > 2 > 3 > 3 holographic copies of yourself that distract enemies for 4s > 6s > 8s > 10s > 12s > 14s
For 10s > 11s > 12s > 13s > 14s > 15s ignore to status and critical damage while gaining 5% > 10% > 15% > 20% > 25% > 30% shield regeneration
(30s cool down after effect ends)

9✰ Tenebrific Redirection (Warframe Mod II Redirection Alt) <17 Vazarin>
40% > 65% > 90% > 115% > 140% > 165% > 190% > 180% > 215% > 240% Shield Capacity
Turns shields into Tene Shields, ignoring status while shields are active

4✰ Concussive Aftershock (Primary Mod) <10 Naramon>
+20% > 40% > 60% > 80% Impact damage
After 6s > 5s > 4s > 3s enemies shot by you suffering from impact damage take impact damage equal to 15% > 20% > 25% > 30% of health missing.
(Effect does not work on boss enemies)

4✰ Climacteric Cavitation (Primary Mod) <10 Naramon>
+
20% > 40% > 60% > 80% Puncture damage
Puncture procs leave a weak spot on the enemy. Consecutive puncture procs deal 1.25X > 1.5X > 1.75X > 2X > 2.25X damage to the vulnerability.

9✰ Plasma Inlay (Melee Mod) <13 Zenurik>
Heavy attacks have a 10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% > 90% > 100% chance of electrocuting the target.
Electrocution deals 10% > 20% > 30% > 40% > 50% > 60% >70% > 80 > 90% >100% missing HP as electrical damage.

3✰ Eternal Sentient Huntress (Beast Mod II Loyal Companion Alt)  <17 Zenurik>
When companion goes down they instantly die and become a vomvalyst wisp drawing enemy fire. Killing 25 > 20 > 15 enemies within 20s > 25s >30s resurrects companion.
33% > 66% > 100% Damage taken in vomvalyst is used as a damage reduction shield for next life. In vomvalyst form, companions attack with tau damage.

7✰ Razorback Reactor (Speargun Unique Mod) <14 Naramon>
+10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Thrown Effect Radius
-25% 30% > 35% > 40% > 45% > 50% > 55% > 60% charge time

6✰ Vapos Seeker Rounds (Secondary Burst Unique Mod II Auger Alt) <18 Madurai>
Ignore 5% > 10% > 15% > 20% > 25% > 30% > 35% of current target's armor while airborne
+1.0 > 1.25 > 1.5 > 1.75 > 2.0 > 2.25 > 2.5m Punch through

6✰ Twirling Comet (Glaive Unique Mod) <10 Vazarin>
When thrown, the glaive will rapidly spin around the warframe blocking 10% > 20% > 30% > 40% > 50% > 60% > 70% of the incoming damage and harming nearby enemies for 16s.
Damage blocked is stored as an explosion which can be detonated by holding e momentarily. 

3✰ Mangled Horizon (Hammer Stance Mod) <5 Zenurik>
Stance contains energy waves and thrown hammer attacks

3✰ Shadowed Duplicity (Whipblade Stance Mod) <5 Madurai>
Stance contains teleportation combos and built in finishers

3✰ Frenzied Masquerade (Fans Stance Mod) <5 Madurai>
Medium mobility in a violent dance striking with large arcs and psychotic slam attacks. Critical chance rises the deeper into combos you go and combos can be linked together.

3✰ Shinigami's Call (Scythe Stance Mod) <5 Zenurik>
Stance uses long extending arcs using void energy pulling enemies closer with built in slash damage.

SET MODS *Trading allowed*
Hyenalyst / Scathing Wound / Silent

5✰ Hyenalyst Charged Predator (Melee Weapon) <16 Naramon>
Charge attacks cause the warframe to rush forward 5m > 6m > 7m > 8m > 9m > 10m, performing a finisher on the first enemy hit.
Finishers create a path of electricity dealing 10% > 15% > 20% > 25% > 30% > 35% of target's max HP as electrical damage for 1s > 2s > 3s > 4s > 5s > 6s

+20% > 25% > 30% > 35% > 40% > 45% finisher speed 
SET: Warframe gains a 10% > 20% > 30% > 40% speed boost while moving towards enemies.
SET: Warframe gains a 3% > 6% > 9% > 12% Parkour velocity bonus

4✰ Hyenalyst Flash Fire (Secondary Mod II Heated Charge Alt) <14 Madurai>
+1% > 2% > 3% > 4% > 5% heat damage per shot fired without reloading capped at 100%. At 100% head shots ignite enemies within 3m for 10% > 20% > 30% > 40% > 50% damage

SET: Warframe gains a 10% > 20% > 30% > 40% speed boost while moving towards enemies.
SET: Warframe gains a 3% > 6% > 9% > 12% Parkour velocity bonus

6✰ Hyenalyst Lead Magazine (Secondary Mod II Trick Magazine Alt) <10 Madurai>
-60% > 55% > 50% > 45% > 40% > 35% > 30% Magazine capacity

5% > 15% > 25% > 35% > 45% > 55% > 65% chance on critical hit to restore 5% of magazine
SET: Warframe gains a 10% > 20% > 30% > 40% speed boost while moving towards enemies.
SET: Warframe gains a 3% > 6% > 9% > 12% Parkour velocity bonus

5✰ Hyenalyst Reflex (Warframe Exilus Mod) <15 Vazarin>
15% > 30% > 45% > 60% > 75% > 90% faster knockdown recovery
Recovery from knockdown grants 20% > 40% > 60% > 80% > 100% > 120% holster speed for 4
s > 5s > 6s > 7s > 8s > 9s
Recovery from knockdown grants 10% > 20% > 30% > 40% > 50% > 60% reload speed for 4s > 5s > 6s > 7s > 8s > 9s
Recovery from knockdown grants 20% > 40% > 60% > 80% > 100% > 120% double jump strength for 
4s > 5s > 6s > 7s > 8s > 9s
SET: Warframe gains a 10% > 20% > 30% > 40% speed boost while moving towards enemies.
SET: Warframe gains a 3% > 6% > 9% > 12% Parkour velocity bonus

7✰ Scathing Perforated Wound (Melee Mod) <10 Zenurik>
+10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Puncture damage
+10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Status chance
SET: 20% > 25% > 30% chance for status damage to enhance critical tier by 1 up to tier 2

7✰ Scathing Fractured Wound (Primary Mod) <10 Zenurik>
+10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Impact Damage
+10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Status chance
SET: 20% > 25% > 30% chance for status damage to enhance critical tier by 1 up to tier 2

7✰ Scathing Lacerated Wound (Secondary Mod) <10 Zenurik>
+10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Slash Damage
+10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Status Chance

SET: 20% > 25% > 30% chance for status damage to enhance critical tier by 1 up to tier 2

9✰ Silent Bounty Hunter (Melee Mod) <12 Naramon>
Finishers grant 20% > 40% > 60% > 80% > 100% > 120% > 140% > 160% > 180% > 200% more loot
Finishers while undetected grant 220% > 240% > 260% > 280% > 300% > 320% > 320% > 340% > 360% > 380% > 400% more loot
SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
SET: 20% . 40% > 60% > 80% > 100% silenced weapons

9✰ Silent Thief (Warframe Exilus Mod) <8 Naramon>
2.5% > 5% > 7.5% > 10% > 12.5% > 15% > 17.5% > 20% > 22.5% > 25% More loot from containers and lockers while undetected
10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% > 90% > 100% chance to unlock locked lockers
SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
SET: 20% . 40% > 60% > 80% > 100% silenced weapons

7✰ Silent Assassin (Warframe Mod) <16 Naramon>
While undetected, 15% > 25% > 35% > 45% > 55% > 65% > 75% > 85% chance a decoy to perform finishers for you allowing you to move freely while the finisher takes place

SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
SET: 20% . 40% > 60% > 80% > 100% silenced weapons

9✰ Silent Agent (Secondary Mod)
While undetected, status damage has a 3% > 6% > 9% > 12% > 15% > 18% > 21% > 24% > 27% > 30% chance to put enemies into deep sleep
SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
SET: 20% . 40% > 60% > 80% > 100% silenced weapons

9✰ Silent Spy (Companion Mod)
While undetected, +5 > 10 > 15 > 20 > 25 > 30 > 35 > 40 > 45 > 50 Loot Radar
While undetected, +5 > 10 > 15 > 20 > 25 > 30 > 35 > 40 > 45 > 50 enemy Radar
SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
SET: 20% . 40% > 60% > 80% > 100% silenced weapons

 

 

{{{{Forgotten Memories Update Post 2/3 The Assassin Rework}}}}

Spoiler

Zanuka Artemis Mark

   Zanuka Artemis is a highly unique assassin who is both a rework, but not a rework of the Zanuka Hunter. This assassin will be locked behind the raid, so don't expect her to be easy to defeat. Once completing the "Revenge of The Sergeant" raid, you may be marked with her marker. Her marker will replace Zanuka Hunter's mark if you've been marked. On corpus missions only, Zanuka Artemis will sometimes spawn and hunt her prey, and all that travel with her. Because only players that have completed "Revenge of The Sergeant", literally no new player will go around saying "it's too hard nerf please" but yeah it will be hard. You will either be forced to extract, forced to kill her, or all get captured.

Zanuka has a unique LvL function. She will scale based off the level of equipment you and your team have on. She will also scale by the level of mission.
Mission LvL 27
Player [30]    Player [30]
  Primary [30]     Primary [30]
Secondary [30]    Secondary [30]
Melee [30]    Melee [30]
Companion [30]   Companion [30]
Amp [30]   Amp [30]

[30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + 27 = Zanuka Artemis LvL 147

ZANUKA ARTEMIS 15,000 Tenebrous shielding // 6,000 Robotic Health // 100 armor

Spoiler

- When entering Zanuka Artemis will disable all light within the corpus tile *As dark as chains of harrow*, followed by a tortured sentient robotic scream.
- While Zanuka Artemis is in the mission, Hyenas will spawn at a high rate to attack her target and the objective.
- Zanuka Artemis will spawn in a random tile in the mission, you must find her before she kills you.
- Zanuka Artemis can open a portal portals to attack her prey.
   - Zanuka can open portals to snipe her prey with a crippling shot.
      - Crippled status prevents bullet jumping, double jumping, sliding, sprinting, wall latching, wall running, and prevents mobility abilities.
      - Cripples targets will occasionally have golden lasers fall from the sky to attack them.

   - Zanuka can open a portal to snipe warframes dealing heavy damage. Deals 2.5X damage to crippled warframes.
   - Zanuka can open a portal to grapple her target player, spam X to escape.
      - If you go down at all she will open a portal and drag you in personally, you cannot escape from this.
      - If you are dragged through the portal you can either spam X to try and buy a few extra seconds or accept your fate and die.
- Players that are captured by Zanuka will become a Zanuka Hunter = to her level and act as her body guard.
- Zanuka Artemis has access to several warframe abilities, but only uses them at close range.
   (Warcry / Sonor / Magnetize / Silence / Prowl / Radial Blind / Hallowed Ground / Decoy)

   - Warcry will only be used at close range, slowing enemies and increasing her attack speed
   - Sonor can be cast at any range and marks enemies with vulnerabilities
   - Magnetize can only be used if Zanuka Artemis can see players, players can still move around with magnetize on them
   - Silence won't stun warframes, but will strip all abilities from players in range.
   - Prowl can be activated to hide from tenno. Prowl makes her almost completely invisible, only making a slight blur. Attacking her takes her out of invisibility.
   - Radial Blind can be used to incapacitate nearby warframes. Blinded enemies can be grabbed and pinned, then killed. Spam X to escape.
   - Hallowed Ground will irradiate warframes, causing hallucinations and allowing friendly fire.
   - Decoy is a mobile copy she can place down. It will act just like her, but cannot cast abilities.
- Zanuka can emit a massive shriek causing the screen to blur, warframes to stagger, and cause x4 transference static.

- When killed, Zanuka Artemis enters a vomvalyst phase and must be killed with operator weapons.
- If Zanuka's target  releases any ability, Zanuka Artemis will release a howl shutting them down for 6s and stripping them of their abilities.
- At close range Zanuka can release a Lead Storm similar to Hyena Pb
- Zanuka Artemis will adapt to abilities if used on her more than once.
- If Zanuka's target is captured, she will move and target another player in the mission.

   If Zanuka Artemis is killed she is guaranteed to drop 1/5 of her parts. Blueprint, Carapace, Systems, and Cerebrum. You're also capable of getting a unique burst assault rifle blueprint called the Lokheira. This is where you begin the crafting of Artemis, the mechanical beast companion. As she can only be killed by players who have completed the Raid, material requirements will be much higher than normal weapons and warframes. items will be required from all over the system and this will be a very VERY long farm.
   The reason for this is this will be a filter for players. DE can now create difficult content with Artemis as the requirement. this allows for DE to make extremely difficult content without worry and fear that new players will complain that something is too hard, as what happened in the second dream and shadow stalker. Only players that show they can grind, find where items drop, and are masters of the game can handle content beyond Artemis. We have the tools and mods to do content at this level in the game. yes it needs some work but were at a point where we can make a new tier of difficulty, to expand and progress in the game.

24h Lokheira // 30 Gallium / 85,000 Salvage / 4,500 Hexenon 100 Breath of Eidolon / 100,000 Credits

Lokheira
(Headshots cause 6 golden beams to fall from above and seek out targets dealing 25% weapon damage.)
Mastery Rank=0 // Gun Class= Scoped Charge Burst Rifle // Scope A= 25% critical damage // Combo Decay 4s // Min combo 9
Trigger Type=Charge 
// Noise Level=Silent // Fire Rate 3.0 rounds per second // Full Charge time= 1.25s // Charge Time .75s
Projectile flight speed 125m/s  // Punch Through 2.6m // Min Damage Falloff= 200m // Full Damage Falloff=350m
Magazine Size=15 // Max ammo=Shields // Reload Time=1s

Critical Chance=27.5% // Critical Damage= 2.45X // Status Chance 23.5%
150 Electricity // 50 puncture // 275 slash

12h Artemis Carapace // 7,500 oxium / 30 Tellurium / 50 Morphics / 45 Sagan Modules / 50,000 Credits
12h Artemis Systems // 25 Orokin cells / 85 control modules / 25,000 Cryotic / 12 Argon Crystals / 50,000 Credits
12h Artemis Cerebrum // 15 Neural Sensors / 30 Nitain Extract / 25,000 Kuva / 6 Lua lens / 50,000 Credits

   Once all three parts and the Lokheira are constructed, Ordis cannot synthesize a blueprint this complex. The materials are far too scattered and you must search out someone who is capable of constructing advanced corpus robotics. 
   Legs is surprised by the sudden visit and is even more taken by the unusual request. Unfortunatly, word has it that recently Nef Anyo had recently had his shipments of raknoids stolen. To recover from the loss, he's pushing Solaris for credits. The deal would help provide the solarians with better working conditions and release captured agents. Unfortunately Vox Solaris is tight on funds and needs a huge flow of money to pay this deal. He's far too busy to pay attention to the task, but if you're willing to pay, he will create the unique machine.

1hr Zanuka Artemis // Artemis CarapaceArtemis Cerebrum / Artemis Systems / Lokheira / 5,000,000 Credits

   Once you have claimed Zanuka Artemis, you find it dead. Legs cannot magically create an AI Module for the creature, but he has created it. Legs suggests that you should find someone with experience in Ai development. After the conversation you get a strange message, based on the contents, you can guess who it is.
   Greetings tenno. Well, how do you like my newest venture? Isn't she just adorable? heh heh. This is my gift to you for relieving me of that annoying moth and faker. You know, between you and me, that Sergeant has had a bolt loose for awhile now. Now normally I don't just... hand out my prototypes, but you've given me so much data to work with through from wonderful test runs. Was she too hard on you? oh who cares. Well you and I have a partnership now, I've made a powerful enemy and we could both benefit from further... transactions. Just like old times, hehe heh. Are you feeling uncertain about our, heh heh, relationship? Certain forces dictate whether you need to evolve or die. Which will it be betrayer?|
   Ordis says there is something strange about the message and begins diving into the code again. He discovers that there are 4 items attached to the message, but hidden from view. In order to unlock them he needs you to scan something very similar to Artemis to understand the code, perhaps the Artemis's predecessor would have a similar AI. Scanning Zanuka has a 100% chance of giving you a code you do not have.

2hr 30m Artemis AI Chip part 1 // 5 Cosmic Specters / 15 Vitus Essence / 35 Somatic Fibers / 2 Forma
2hr 30m Artemis AI Chip part 2 // 3 Exilus Adapters / 10 Radiant Eidolon Shards / 15 Cetus Wisp / 2 Forma
2hr 30m Artemis AI Chip part 3 // 20 Parallel Biodes / 20 Orokin Ciphers / 20 Ecosynth Analyzer / 2 Forma
2hr 30m Artemis AI Chip part 4 // 35 Mutagen Samples / 15 Kavat Genetic Code / 5,000 Plastids / 2 Forma
1m Artemis AI Module // Artemis AI Chip Part 1 Artemis AI Chip Part 2Artemis AI Chip Part 3Artemis AI Chip part 4

   Once the AI module has been claimed, you can plug it into Artemis, allowing her to power up. ordis is unsure, but you want to help your friends. Once plugged in Artemis wakes up and you get a special cutscene with her. Afterwards you get another message from the "mysterious" sender again.
   Well, it seems you've become acquainted with your new friend heh. Make sure to play nice. Anyways I've decided that Zanuka can be much more than just be the next step beyond the warframes. No, no, no, she can be even greater. Rather then having Zanukas replace you, Artemis will be the first of her kind to assist you. She is loaded with information about all sorts of sentient generations. Study hard tenno.

   Artemis is a special companion who will have communications with you and ordis. While naive about a great many things, she remembers things that you yourself don't recall from the Orokin Era. It seems her warframes were released long before you had awoken from cryostasis and she hadn't suffered memory loss. She often speaks of the sentient and refers to herself as "we". Unlike other characters, Artemis has a massive identity crisis yet always acts as a single being. The reason for this split is becuase, Artemis herself is a cephalon, but she is constantly being influenced and affected by dozens of tenno thoughts, hence why she refers to herself as we. Her cephalon form acting as a labyrinth and prison for their thoughts. Artemis's conscience was woven from the transferenced minds of tenno and her body was forged of warframe corpses and bones harvested by her big sister, Zanuka Hunter. Artemis is not only naive but curious, protective, loyal, and speaks with solemn tones, full of mixed emotions due to her many, many consciences conflicting within her mind.

MODDING ZANUKA ARTEMIS

   Zanuka Artemis, unlike other companions, does not have the companion mod loadout. She will instead use the warframe mod loadout instead as she was constructed with warframe components. Zanuka Artemis has 8 Mod Slots with 1 exilus and 1 Aura mod slot. Zanuka Artemis has several rules to modding, but overall has more freedom than any other companion.
- Zanuka Artemis can equip all companion wods with some limitations.
   -Kubrow and Kavat mods cannot be used at the same time, either one or the other.
      -This includes set mods, specialized breed mods, and normal mods.
   -Beast mods and Mechanical mods can be used at the same time.
   -Artemis may only equip 2 different sentinel's mods at the same time.
      -Ex. Ghost, Ambush, Fatal Attraction, and Reawaken can be used at the same time, because it's coming from 2 different sentinels
      -Ex. Ghost, Fatal Attraction, and Negate cannot be used at the same time because it's coming from 3 different sentinels.
- Exilus mods will affect the owner, but will not stack if the exilus mods on both the warframe and Artemis are the same.
- Artemis can only equip Aura Mods that positively affect the team, Her aura will also only affect you and her.
- Artemis can use Warframe, beast, and sentinal mods, however if one conflicts with another, then she cannot equip it.
   -Ex. Artemis can use link shields, vitality, and metal fiber all together because there is no conflict.
   -Ex. Artemis cannot use link shields, redirection, vitality, and metal fiber becuase redirection and link shields conflict.
   -When using warframe mods, you must use different mods then the one the warframe has equipped.
      -This SHOULD be fine because you can just use link mods or sentinal mods in place of it. Depending on the warframe or build these may be preferable.

 

Edited by Violet_Xe
Added a Better Score System.
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2 hours ago, AlfredDean said:

Even though I'd litterally never get good enough to play through this successfully, it's extraordinarily well thought out and sounds like it'd be amazing to have ingame.

Thanks, nice to hear something after 3 months of typing 🙂 But i'm sure you could get to that point with practice. Everyone can and even then remember it's 8 players. the damage numbers are big big you've got 8 people in one mission. With a properly organized clan or team the corpus raid can become a breeze with certain exceptions.

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On 2019-11-03 at 5:29 PM, Violet_Xe said:

Well... Kuva lich enemies just stole my ephemera leaderboard idea... New rewards are now needed and I've got no idea what to do lol

Maybe something that would let you put default skins of a weapon in the same class on another one (like a skin exilus almost) it's a thing people have wanted for awhile and I think this would be an interesting way to do it

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6 hours ago, AlfredDean said:

Maybe something that would let you put default skins of a weapon in the same class on another one (like a skin exilus almost) it's a thing people have wanted for awhile and I think this would be an interesting way to do it

   Perhaps, but transmogrification feels like something DE should reward players with. Putting that reward in one a raid concept feels somewhat wrong. It also feels like that would be something simaris would create and he's nowhere in this concept. Maybe DE could twist it to a sigil making it weird like the void and bloodshed sigil like this. But I still feel like this would still be too close to the ephemera. I really want the rewards to be status themed but I can't really think of anything other than maybe turning them into unique sigils, but that still feels like it's too similar to the vengeful ephemeras.

 

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  • 4 weeks later...

Ok so i finally got idea for ephemera replacements and I made a more flushed our score system. This way even more warframes have a spot in the game because I have now, somehow, managed to incorporate grinding and credit farming warframes into the mix like flame chroma and nekros. Players looking to top the charts will need these warframes making it even harder, but it is optional.

The Profit Ephemera essentially making it rain money. This would not only have an awesome to look at but can be used to hilarious effect in role play and meme content
We have a Shockstep Ephemera from the moas, this will release a series of miniature colorable fusionwaves rippling around you as you step around.
We have an Orb Shield Ephemera which is the repelling force field from the Profit Taker but color able and smaller, orbiting around the frame with shield recharge visuals.
We have the Holograpm Ephemera based off the Hologram Eximus concept and enemies making accents invisible and the warframe emit slight god rays.

If anyone is wondering why exactly I made repalcement ephemera, well DE stole my status ephemera idea for the lich system. good for them but now those ephemera rewards meant jack all and I needed more. So how are these ideas?

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