.solitus Posted September 29, 2013 Share Posted September 29, 2013 Next what? Link to comment Share on other sites More sharing options...
Althix Posted September 29, 2013 Share Posted September 29, 2013 Link to comment Share on other sites More sharing options...
Katakuna Posted September 29, 2013 Share Posted September 29, 2013 Probably this. Link to comment Share on other sites More sharing options...
AlchemistMute Posted September 29, 2013 Share Posted September 29, 2013 270-damage Tenno shotgun with 20 bullets per burst and a cone as tight as the Hek. It's fully auto, has a clip of 30, and every bullet explodes into 3 frags that each deal an extra 10 damage scaled with mods. Every bullet has a 10% crit. chance and 300% crit. damage. The Tenno sniper will be a 400 damage Physics Impact sniper with hitscan, a clip of 12, 1-second reload and pinpoint accuracy. Crit. chance of 50% and 300% crit. damage. Link to comment Share on other sites More sharing options...
Silraed Posted September 29, 2013 Share Posted September 29, 2013 270-damage Tenno shotgun with 20 bullets per burst and a cone as tight as the Hek. It's fully auto, has a clip of 30, and every bullet explodes into 3 frags that each deal an extra 10 damage scaled with mods. Every bullet has a 10% crit. chance and 300% crit. damage. The Tenno sniper will be a 400 damage Physics Impact sniper with hitscan, a clip of 12, 1-second reload and pinpoint accuracy. Crit. chance of 50% and 300% crit. damage. I honestly wouldn't be surprised if this was true. Link to comment Share on other sites More sharing options...
AlchemistMute Posted September 29, 2013 Share Posted September 29, 2013 Tenno crossbow-pistol will fire a bolt projectile at Boltor speed. It will have a clipsize of 5, a 1 second reload and pinpoint accuracy. To compensate for the bolt having travel time, it will deal 310 Physics Impact damage per shot. Link to comment Share on other sites More sharing options...
Dasmir Posted September 29, 2013 Share Posted September 29, 2013 The new tenno sniper with 10 fire rate, automatic, 350 serrated damage and with 50% critical chance x3 crit multiplier. Link to comment Share on other sites More sharing options...
Communist101 Posted September 29, 2013 Share Posted September 29, 2013 A new Tenno melee with the range 3x that of the Orthos, does 500 damage to compensate its low swing speed of 0.5 seconds, has an 80% chance of critting and does 9x damage on crit (cause why the F*** not). Link to comment Share on other sites More sharing options...
yarash2110 Posted September 29, 2013 Share Posted September 29, 2013 Now people are thinking of another op weapon? An ogris with infinite range, no self damage and 99999999999999999999 serrated blade damage, automatic with 100 ROF infinite clip (kind of like paris) and infinite ammo, yup, thats balanced... Right? C: Link to comment Share on other sites More sharing options...
Saenol Posted September 29, 2013 Share Posted September 29, 2013 A potentially even larger issue than these weapons out classing the vast majority of primaries and melee is that the way they work demands fairly similar and tightly focused builds. There is very nearly only one best build for Soma, and Galatine is not really any more receptive to variety: Soma needs three crit mods, AP, plus the damage and multishot staples. You have, at best, two slots that are not predetermined if you don't want to intentionally cripple it. Galatine might be even worse. You need all the charge mods, attack speed, and two critical mods to get the most out of the weapon, leaving one slot. The end result of this will be that for any difficult content, you will likely see two or three players with Soma, two or three with Galatine, and all of them will be configured mostly the same. Link to comment Share on other sites More sharing options...
Innosin Posted September 29, 2013 Share Posted September 29, 2013 (edited) now damage formula 2.0 hits along with new stats applied to all existing weapons. Then we can see if the Soma and Galatine is actually too powerful. Edited September 29, 2013 by Innosin Link to comment Share on other sites More sharing options...
Saenol Posted September 29, 2013 Share Posted September 29, 2013 now damage formula 2.0 hits along with new stats applied to all existing weapons. Then we can see if the Soma and Galatine is actually too powerful. Unless weapon stats change, Armor 2.0 likely isn't going to change the dynamic of these weapons that much. Link to comment Share on other sites More sharing options...
Darkmoone1 Posted September 29, 2013 Share Posted September 29, 2013 An OP Tenno secondary so Tenno can dominate all 3 weapon slots... Link to comment Share on other sites More sharing options...
Dreed Posted September 29, 2013 Share Posted September 29, 2013 Probably this. Lovely :D Link to comment Share on other sites More sharing options...
Grilleds Posted September 29, 2013 Share Posted September 29, 2013 Waiting on the next Tenno projectile weapon to be announced as having homing shots that penetrate and do 200 base damage each. Anyway Galatine definitely isn't OP. That charge time and the fact you can be staggered during it sees to that. I'd actually argue that in most cases, the vanilla Orthos is usually better due to having a short enough charge time that being staggered during it isn't likely. Soma on the other hand... Yeah it seems to be pretty OP. Also melee in general needs to be brought up to the Galantines level. It simply isn't ever worth to to swing my melee weapon unless I'm facing light infested, I need to stagger the enemy, or I'm invisible. Link to comment Share on other sites More sharing options...
Innosin Posted September 29, 2013 Share Posted September 29, 2013 Part of the damage formula 2.0 is the complete overhaul of existing weapon stats. Unless weapon stats change, Armor 2.0 likely isn't going to change the dynamic of these weapons that much. Link to comment Share on other sites More sharing options...
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