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Content merging, path of exiles style


Suojelusp3rkele
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Came across a thread on reddit about warframe and some of it's issues.

One idea that crossed my mind is that DE should and could start merging the separated islands of the game to make the game less disconnected and up to a  certain degree, reduce the content from the game. As the game keeps going forward, these little islands keep getting more and more separated from the game, the game has content nobody cares about and devs ignore.

There are arbitrations, sorties, syndicate missions, ongoing events, fissures, invasions, ESO/SO, Kuva liches, kuva missions, zaw/kitgun farming, the separated RNG loot pools of specific mission tiers, nightmare missions, weekly clem, weekly ayatan, etc. etc.

DE should take a look at how Path of exiles handles their seasons. New season usually adds a new sort-of gameplay mechanic and system to the game. Once the season ends they merge the season content into the base game. There's a bit less focus on season X mechanic outside the season, but everything is added to the base game so whenever you play you might come across that thing. The game feels much more cohesive and sensible.

In some sense it makes grinding thing X a bit harder, but the system doesn't alienate the players from thing X which might not be the best thing for 'veteran' to run through.

Few examples and explanations:

Invasions as in their current iteration get deleted. Some of the existing crossfire nodes should be turned into the invasion tilesets so those don't go to waste. The invasion missions could happen in fissures/sorties/kuva missions etc. and the battle pay should be just based on around doing invasion mission once. (For reference, usually invasion yields fieldron/detonite/mutagen in quantity of 1-3, while X tier of fortuna bounty can yield 1 of those resources in MUCH less time than repeating invasion mission three times).

And further explanation. Now there could be invasion fissure mission. You'd get battle pay for participicating in that fissure mission and you'd get fissure mission reward as well. Invasion potato/forma/etc. would need to be added somewhere else, because those are the only invasion rewards people really care about.

Syndicate missions. Same as invasions, the syndicate missions get the axe. Instead some of the ongoing missions get turned into syndicate missions. The little statues spawn, NPC's maybe spawn, get syndicate standing as reward. While the current syndicate missions are per-syndicate, these could just be a bit more 'generic'. Like the RNG could roll up a syndicate sortie mission. You wouldn't be strictly connected with players of the same syndicate. (Or maybe you would? That would make choosing syndicates actually matter a bit?) This would probably need some extra work since the current system limits the amount of statues you can get per day. Maybe add some X amount of statues you can collect per day? Or somehow limit the amount of statues you can farm with the merged system.

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