RejaxWolf Posted December 26, 2019 Share Posted December 26, 2019 Was doing the Grendel defense mission and when we finished Wave 15 there were a bunch of Ratels that were invulnerable. We figured out they'd become allies when we marked them, but the mission wasn't completable, we assume due to them existing. Link to comment Share on other sites More sharing options...
Scruffapone Posted December 26, 2019 Share Posted December 26, 2019 (edited) Was in the very same mission, we tried just about everything to deal with it. Losing out on the item was frustrating to say the least. Also when trying to force refresh the mission by trying a host migration, we were just kicked out of the mission entirely. Edited December 26, 2019 by Scruffapone Link to comment Share on other sites More sharing options...
--Q--Trekk Posted December 31, 2019 Share Posted December 31, 2019 This just happened in an Arbitration defense mission as well. Was in solo mode so cannot report if the host migration fixed the issue for the remaining players. Link to comment Share on other sites More sharing options...
n0_0ne23 Posted December 31, 2019 Share Posted December 31, 2019 I had the same problem once. And today with similar problem, but this time allied Attack Drone that prevent the next wave from progressing. Possible source i can found is, Heliocor and Synoid Heliocor, I used the synoid heliocor today when the allied attack drone problem occured. And now i am trying to remember it again, it seems i was using Heliocor when the allied ratel bug happening. Link to comment Share on other sites More sharing options...
Leoninus Posted January 15, 2020 Share Posted January 15, 2020 I been having the same ratel bug {i dropped boosters to do this and this is how they treat me lol T_T} with nekros shadows, the sniper shadow gives out 4 "friendly" ones of these, when the shadows leave, they stay, it would be actually easy to just set them as spawns with nekros desecrate and shadows, or have them have a death timers like the brood mothers maggots {they last longer then the mother but act the same as ratel as they dont tech count as one of his shadows about spawn from one shadow, they have 1hp and after a few mins-moments they explode/die} Giveing the ratel a timer like this, say maybe a 3-5 mins timer depending on the shadow length would help and it's not like its hard, its one line in the script for it, rather then died by damage, it would just die by hidden timer Link to comment Share on other sites More sharing options...
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