Thundersquid Posted October 4, 2013 Share Posted October 4, 2013 OK now before this gets started this entire post relies on the fact the melee gets insane buffs and becomes viable at top tire level. Ok so here it is.....(given that the forums are screaming that melee become more viable and such and with a potential addition of such buffs as it entails to make melee viable at top tier levels) what about a "none" option for primary and secondary weapons. In the arsenal when you go to equip your weapons (just like sentinels) you can choose a "none" option for weapons whether it be primary, secondary, or melee. What do yall think? of course this would only be able to be implemented with significant melee buffs but I think it would be cool. Any of yall ever wanted to be that sword only wielding Excalibur from the videos and trailers and concept art...or even the picture in the backdrop of this very website....to your right? The DE could maybe make some walk, run, sprint, crouch, jump, slide, and idle animations for a melee only load out......maybe? The reason for this post is that obviously melee is big for this game and this developer team. Look at the amount of melee weapons vs. the amount of primary and secondary. Am I right? So if the buffs to melee come as the community is calling for than I think this would be a cool addition in a future update like 11 or 12 or 13. A huge thing in games these days (maybe the biggest thing ever) is customization. Make you look and fight like you want to and to make yourself unique out of the (what) 3 million people who play this game. Some people like guns and others don't so why do those of use that want to only bring into the game a sword and deal death and mayhem on the battlefield have to suffer with dragging along these clunky guns (hehehe)? The DEVs want more customization and I really think this could add a lot the game. Anyway let me know what you think or post your ideas and twists to this idea in the comments people. I'm one person with a simple view and I miss stuff and everything so please post improvements to this idea and maybe we will get somewhere. Link to comment Share on other sites More sharing options...
droidjv Posted October 4, 2013 Share Posted October 4, 2013 I'd like a "none" on all 3 so I can play around and even challenge doing a mission with no weapons xP If "achievements" ever happen, this could be one. Link to comment Share on other sites More sharing options...
alphex Posted October 4, 2013 Share Posted October 4, 2013 OK now before this gets started this entire post relies on the fact the melee gets insane buffs and becomes viable at top tire level. Ok so here it is.....(given that the forums are screaming that melee become more viable and such and with a potential addition of such buffs as it entails to make melee viable at top tier levels) what about a "none" option for primary and secondary weapons. In the arsenal when you go to equip your weapons (just like sentinels) you can choose a "none" option for weapons whether it be primary, secondary, or melee. What do yall think? of course this would only be able to be implemented with significant melee buffs but I think it would be cool. Any of yall ever wanted to be that sword only wielding Excalibur from the videos and trailers and concept art...or even the picture in the backdrop of this very website....to your right? The DE could maybe make some walk, run, sprint, crouch, jump, slide, and idle animations for a melee only load out......maybe? The reason for this post is that obviously melee is big for this game and this developer team. Look at the amount of melee weapons vs. the amount of primary and secondary. Am I right? So if the buffs to melee come as the community is calling for than I think this would be a cool addition in a future update like 11 or 12 or 13. A huge thing in games these days (maybe the biggest thing ever) is customization. Make you look and fight like you want to and to make yourself unique out of the (what) 3 million people who play this game. Some people like guns and others don't so why do those of use that want to only bring into the game a sword and deal death and mayhem on the battlefield have to suffer with dragging along these clunky guns (hehehe)? The DEVs want more customization and I really think this could add a lot the game. Anyway let me know what you think or post your ideas and twists to this idea in the comments people. I'm one person with a simple view and I miss stuff and everything so please post improvements to this idea and maybe we will get somewhere. Melee only has always been one thing I wanted in warframe! Link to comment Share on other sites More sharing options...
shut Posted October 4, 2013 Share Posted October 4, 2013 I'd like a "none" on all 3 so I can play around and even challenge doing a mission with no weapons xP If "achievements" ever happen, this could be one. Kicking enemies to death in low-level exterminate missions is hilarious. XD Link to comment Share on other sites More sharing options...
MueR Posted October 4, 2013 Share Posted October 4, 2013 I would also like a "no weapon" option on sentinel. I love Carrier (yes, I'm a lazy bugger), but when I level a new weapon on mercury, he always pisses me off by killing things for me. Link to comment Share on other sites More sharing options...
Gysahl Posted October 4, 2013 Share Posted October 4, 2013 Ive thought of posting this exact same thing many a time but alas, laziness is a harsh mistress. But yeah ive wanted this since day one, a none option for each weapon slot would be genius =D. Link to comment Share on other sites More sharing options...
XRacKS Posted October 4, 2013 Share Posted October 4, 2013 +1 for that... I`m looking forward for a malee-berserk-style-warframe too ;..; Link to comment Share on other sites More sharing options...
Wallace24 Posted October 4, 2013 Share Posted October 4, 2013 I would also like a "no weapon" option on sentinel. I love Carrier (yes, I'm a lazy bugger), but when I level a new weapon on mercury, he always &!$$es me off by killing things for me. Take of the striker mod in that case (or was it thumper? I don't have djinn or carrier yet, but I have a ton of those mods), problem solved :) If you sell the main/secondary weapon you are currently wielding, it leaves you with no weapon in that slot. sometimes I get a sort of bug where I switch melee weapons, sell the one I had previously equipped, then I go back to the arsenal and it has a different melee weapon equipped, my oldest one. but next time I level a melee weapon to 30 that I don't want to keep, I'll sell that without equipping a different one and see if I can get no melee I do like the idea of just not carrying certain weapons, or going into a mission with just melee, but without this option, you don't run into kids in a mission who are running around with no weapons. it would be the ultimate troll tactic (sorry switch teleport, you'd only be second best) and it would be annoying beyond belief especially if entering random lobbies Link to comment Share on other sites More sharing options...
.Monarch Posted October 4, 2013 Share Posted October 4, 2013 I would also like a "no weapon" option on sentinel. I love Carrier (yes, I'm a lazy bugger), but when I level a new weapon on mercury, he always &!$$es me off by killing things for me. Just don't equip the attack mod card for Sentinel. It won't shoot without the specific attack card. Link to comment Share on other sites More sharing options...
Quasar-Sandwich Posted October 4, 2013 Share Posted October 4, 2013 I would also like a "no weapon" option on sentinel. I love Carrier (yes, I'm a lazy bugger), but when I level a new weapon on mercury, he always &!$$es me off by killing things for me. bro, just get rid of its striker mod for the time being, it wont attack Link to comment Share on other sites More sharing options...
azour Posted October 4, 2013 Share Posted October 4, 2013 I asked to get something like this for a long time and i hope you get noticed more than i did +1 Link to comment Share on other sites More sharing options...
Seraph117 Posted October 4, 2013 Share Posted October 4, 2013 (edited) I would also like a "no weapon" option on sentinel. I love Carrier (yes, I'm a lazy bugger), but when I level a new weapon on mercury, he always &!$$es me off by killing things for me. Just take away his attack precept. EDIT: This is what I get for not reading the whole thread before posting. Edited October 4, 2013 by Seraph117 Link to comment Share on other sites More sharing options...
03-AALIYAH- Posted October 4, 2013 Share Posted October 4, 2013 I've been begging for Defensive/offensive stances for my melee weapons... i would completly discard my primary and secondary weapons for a chance to make my primary one stance and my secondary another stance.... more damage at the cost of stamina ? or the ability to deflect everything at the cost of damage... a man can dream Link to comment Share on other sites More sharing options...
Archistopheles Posted October 4, 2013 Share Posted October 4, 2013 Never take a knife to a gun fight. Link to comment Share on other sites More sharing options...
Lachryphage Posted October 4, 2013 Share Posted October 4, 2013 What do yall think? It's a waste of development time. If you don't want to use a primary then don't. Nobody is making you. Link to comment Share on other sites More sharing options...
Thundersquid Posted October 5, 2013 Author Share Posted October 5, 2013 I dont think so. i think it will add great customiztion options Link to comment Share on other sites More sharing options...
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