EvansR Posted February 25, 2020 Share Posted February 25, 2020 Basically title, Lith Interception spawns so few enemies that if you cap all of the points you never get enough reactant, making Lith Interceptions basically unplayable . I had a bunch of random radiant liths so I just tried one and quickly remembered why I never even attempt to run them. 1st round everyone only got 6 reactant, even after letting the enemies cap half the points at around 50%. 2nd round we only capped half of the points from the very beginning, and still barely got enough reactant by the end (10 reactant at around 95%). For comparison, currently in a Neo Interception, got 10 reactant by 56% with all points capped. Link to comment Share on other sites More sharing options...
Zeyez Posted February 25, 2020 Share Posted February 25, 2020 if you cap all bases at beginning, there's nothing too much to do since lith interceptions has low amount of enemy's spawn normally you need to hold only 3 bases and let the enemies alive long enough for the fissures to "corrupt" them, only killing if they are attempting to capture the base Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted February 25, 2020 Share Posted February 25, 2020 21 hours ago, Zeyez said: if you cap all bases at beginning, there's nothing too much to do since lith interceptions has low amount of enemy's spawn normally you need to hold only 3 bases and let the enemies alive long enough for the fissures to "corrupt" them, only killing if they are attempting to capture the base Annoying, i do feel like thats a bug. Just make fissure interceptions last longer if this was intended know? Link to comment Share on other sites More sharing options...
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