Asogi Posted February 19, 2013 Share Posted February 19, 2013 Is it intended for the fragor to make items and mods fly? It is pretty annoying because I have lost some mods and materials because of the fragor knocking items too far and making them fall in the pits. Link to comment Share on other sites More sharing options...
DeepbloodEclipse Posted February 19, 2013 Share Posted February 19, 2013 (edited) I don't know if it's intended or not, but it sure as hell &!$$es me off. Why does the inertia have to carry on? It's just plain useless, I have lost tons of valuable stuff because of this crap. Edited February 19, 2013 by DeepbloodEclipse Link to comment Share on other sites More sharing options...
Tarudizer Posted February 19, 2013 Share Posted February 19, 2013 I... doubt that, really. They should just plop on the ground where the enemy stands. Or... flies, in a few instances. Link to comment Share on other sites More sharing options...
Kadishia Posted February 19, 2013 Share Posted February 19, 2013 (edited) There been instances where It seem some mod's flying to places where we have to run to. -.- Regards, M4sterofp4in Edited February 19, 2013 by M4sterofp4in Link to comment Share on other sites More sharing options...
Kse_ Posted February 19, 2013 Share Posted February 19, 2013 (edited) It's not just the Fragor, everything makes everything fly. Just today I had an interesting experience with the Boltor. I killed a Grineer with it and he 'dropped' a mod, meaning the mod appeared in the air. Since some of my bolts were still in the air, one of them hit the mod and sent it flying backwards. Edited February 19, 2013 by Kse_ Link to comment Share on other sites More sharing options...
McCrabby Posted February 20, 2013 Share Posted February 20, 2013 Yeah, only way to ensure this doesn't happen is to finish the boss off with bullets (and not bolts apparently). So be sure to save a clip for the end. Link to comment Share on other sites More sharing options...
DeepbloodEclipse Posted February 20, 2013 Share Posted February 20, 2013 some players purposely try to finish off with heavy melee, those that are in melee range get the drops 100%, but everyone at gunpoint range doesn't get S#&$ and have to walk around the whole map to find where the F*** it flew, only to find out that it's in some deep ditch you can't reach!!! Link to comment Share on other sites More sharing options...
erebus2075 Posted February 20, 2013 Share Posted February 20, 2013 the real question is: WHY DO I NEED TO RUN OVER STUFF TO PICK IT UP?! AINT WE PASS THAT ALREADY?! AUTOLOOT!!!!!! -.- so stupid Link to comment Share on other sites More sharing options...
Tarudizer Posted February 20, 2013 Share Posted February 20, 2013 the real question is: WHY DO I NEED TO RUN OVER STUFF TO PICK IT UP?! AINT WE PASS THAT ALREADY?! AUTOLOOT!!!!!! -.- so stupid Honestly, I think that is pretty boring and lazy. I'm glad we don't have to click on everything to pick it up, but simply running over it is not an issue. Link to comment Share on other sites More sharing options...
Asogi Posted February 21, 2013 Author Share Posted February 21, 2013 Honestly, I don't really have a problem running to where the item goes, my only problem is when they fall in the really deep holes or places that we can't get into. They should makes invisible walls or someting so items don't go out of map falling, but that may require a lot more coding. Link to comment Share on other sites More sharing options...
Arrjo Posted February 21, 2013 Share Posted February 21, 2013 Honestly, I don't really have a problem running to where the item goes, my only problem is when they fall in the really deep holes or places that we can't get into. They should makes invisible walls or someting so items don't go out of map falling, but that may require a lot more coding. When I killed Hek today, the resources he dropped fell to the unreachable deep hole. I just jumped after it and when I was teleported to the ground, I found these resources right under myself and collected them instantly. Seems that loot is teleported just like players when it falls to the unreachable place... Link to comment Share on other sites More sharing options...
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