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Nyx Rework Idea


(XBOX)RandTerm
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Before I get started on this post, I want to say 2 things. This is all opinionated, and 2 I play Nyx alot more than I would like to admit and lately she has gone up in usage passing half my frames. 

Nyx is a frame alot of people and myself consider underpowered and basically a one ability frame that does not synergize her abilities. Her 3rd ability most consider to be her best ability, and I personally consider to be her best especially with her augment. She has 3 other abilities that don't do much without taking away from her best build.

Rework idea 

Passive:   Nyx deals 25% Extra damage to enemies affected by her abilities.


First ability: Psychotic Blast
Cast a massive blast of psychic energy causing enemies in an area to take a low amount of bleed (slash) damage going through armor, and cause them to be stunned for 12  seconds. Use this during Chaos to triple the damage and increase the duration based in the enemies affected by chaos.
Ability cost: 25 energy

2nd ability: Bullet Control
Cast A Psychic Shield around you and one ally that then transfers to the your other two allies one by one after a duration. This ability catches enemy bullets and puts them into you and your allies guns. This ability creates a bottomless clip affect for a 20 second duration per ally and and a 45 second duration on Nyx. This ability's duration is increased by duration alone, and I doubled if Used while in chaos, and the bullets in your magazine double when shot. This ability cannot be cast till all players have had their buff removed.
Ability cost: 50 energy

3rd ability: Micro absorb
This ability is now a brief duration ability that catches incoming bullets over a small area(, kinda like a non-spamable reverse mag bubble) It is cast on defense objectives, the bullets are sent back to the enemy who fired them, enemies that get to close are sent flying to the nearest enemy firing a gun or in a random direction, after they get up the next attack they do will deal damage directly to them. Players who stand in the way of bullets flying back at enemies are given bullets into their reserves. 
Augment: The bullets are now sent directly to players within 15 meters or are held in the enemies guns jamming them for a 5 seconds. The main ability's duration is 25 seconds minorly increased to a max of 40 seconds. Ability Cost 60 energy

4th ability: Chaos
(A buffed up chaos) Same as regular chaos, enemies affected by chaos deal 1.75x damage to each other not increased by strength. If bullet control is up enemies will target teammates with bullet control more than enemies. Chaos's duration is decreased slightly, and range slightly.
Augment: Same as regular Chaos
Ability cost: 100 energy.

Let me know your ideas below feel free to say what you think is to much to little this is just an idea, an Idea personally I would love in game, but yea enjoy let me know you opinions

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