Ganjiblob Posted October 7, 2013 Share Posted October 7, 2013 (edited) I am putting this under weapons because it seems to be an issue that affects weapon mods mostly. Why do we have mods with an odd number of ranks to them, causing them to have an odd energy cost when maxed? I find myself pulled by two compulsive urges: Maximise things! Avoid odd costs to get the most from polarity! Could we please have mods ending up costing an even amount of power? Edited October 7, 2013 by Ganjiblob Link to comment Share on other sites More sharing options...
pitermurdock Posted October 7, 2013 Share Posted October 7, 2013 I am putting this under weapons because it seems to be an issue that affects weapon mods mostly. Why do we have mods with an odd number of ranks to them, causing them to have an odd energy cost when maxed? Weapons uses energy?? If so, which one?? Link to comment Share on other sites More sharing options...
Paradoxbomb Posted October 7, 2013 Share Posted October 7, 2013 Is it wrong that I prefer having nice even numbers in the mods too? I mean it's not much of an issue and I don't think it needs to be changed, but I totally know where you're coming from. Link to comment Share on other sites More sharing options...
Ganjiblob Posted October 7, 2013 Author Share Posted October 7, 2013 Weapons uses energy?? If so, which one?? Power cost, as I suspect you well know. Link to comment Share on other sites More sharing options...
fatpig84 Posted October 8, 2013 Share Posted October 8, 2013 It's on purpose huehuehue Link to comment Share on other sites More sharing options...
LongDraw Posted October 8, 2013 Share Posted October 8, 2013 Yeah, I suspect that the odd mod power cost when maxed is meant to represent the inefficiency inherent in specializing to the max. You essentially pay for that last bit of perfection. Link to comment Share on other sites More sharing options...
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