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New Weapon Suggestion - Krul And Nemesis


vonBoomslang
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(not sure if right forum, but worth a shot)

New Melee Weapon: KRUL

This three-pronged blade is an extremely fast weapon up close, but it excels as a throwing disc.

- Quick, slashing attacks. Does not ignore armor.

- No cleave.

- Charged attack throws the blade directly forward or towards enemy in front of Tenno, until it hits something. Boomerangs back.

- Charged attack does not ignore armor.

- Thrown blade has chance to ricochet to additional targets, proportional to distance between first and next target. Will not hit same target multiple times in single throw.

- Upgrade tree and/or specific upgrades contain Multishot upgrades, which increase chance of ricochet.

- Cannot melee while blade thrown, trying to immediately stops ricochets and recalls blade.

New Melee Weapon: NEMESIS

This massive dual-ended throwing blade has a particular affinity for elemental effects.

- Slow, fairly powerful attacks. Does not ignore armor.

- Cleave.

- Charged attack throws the blade directly forward until it hits something. Blade pierces targets, impales into ground/wall and gets stuck.

- Melee with blade out has no effect, has to be held down full charge duration, then blade tears free and rockets back, slashing enemies on the way back.

- Charged attack toss does not ignore armor. Boomerang back does.

- If equipped with elemental damage mods, impaled blade is surrounded by aura of fire/frost/electricity/whirling shrapnel that deals damage over time. Area scales with range bonus.

- Jump slash impales blade at Tenno's feet.

Edited by vonBoomslang
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