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Corrupted Heavy Gunner Armor Formula, Lvl 5-140


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GRAPH:

SaZnKKC.png

DATA:

Spoiler
Base Damage 3525 R8 Primed Point Blank, R4 Incendiary Coat, R4 Charged Shell  
       
Corrupted Heavy Gunner      
Base Level   Armor Type Base Armor
8   Ferrite 500
Level Damage Reduction Armor
5 1322 0.62 499.92
10 1309 0.63 507.87
15 1209 0.66 574.69
20 1065 0.70 692.96
25 916 0.74 854.48
30 779 0.78 1,057.51
35 661 0.81 1,299.85
40 564 0.84 1,575.00
45 484 0.86 1,884.92
50 418 0.88 2,229.90
55 364 0.90 2,605.22
60 319 0.91 3,015.05
65 282 0.92 3,450.00
70 250 0.93 3,930.00
75 224 0.94 4,420.98
80 200 0.94 4,987.50
85 178 0.95 5,641.01
90 169 0.95 5,957.40
95 163 0.95 6,187.73
100 157 0.96 6,435.67
105 151 0.96 6,703.31
110 146 0.96 6,943.15
115 142 0.96 7,147.18
120 138 0.96 7,363.04
125 134 0.96 7,591.79
130 130 0.96 7,834.62
135 126 0.96 8,092.86
140 123 0.97 8,297.56

METHODOLOGY:

Used an Arca Plasmor with Rank 8 Primed Point Blank, Rank 4 Incendiary Coat, Rank 4 Charged Shell in Simulacrum (Paused Enemy AI). Mods were used in order to raise the difference in damage values at higher level to decrease the effect of rounding errors. Arca Plasmor was chosen for its pure Radiation damage (neutral effectiveness vs Cloned Flesh and Ferrite Armor) and lack of headshots for ease of calculation and testing.

Testing was conducted every 5 levels up to 140 because I'm jealous of your Mastery Rank.

Trend line for 1-85 is Quadratic. 1-85 was chosen as a quadratic region by observation. (R^2 = .9998)

Trend line for 85+ is Linear. This was also chosen by observation and does not appear to be perfectly linear. (R^2 = .9987)

DISCUSSION:

Corrupted Heavy Gunners have a Base Level of 8 and an observed Quadratic region of 1-85. For a similar unpublished test on Corrupted Butchers (Base Level 1), 1-80 was the observed quadratic region. This may suggest that the 1-80 Exponential, 80+ Linear scaling proposed by DE scales starting from the enemy's BASE LEVEL, but further testing is highly recommended.

The expected armor value at level 165 is approximately 9500. At this armor value, Corrosive will deal 6.4x the damage to Ferrite Armor when compared with Alloy Armor before status effects, or 6.4x the damage of a damage type that is neutral in effectiveness to Health and Armor. When Armor is fully stripped by Corrosive and Heat (1/10 the Armor Value), Corrosive will still deal 4x the damage to Ferrite Armor when compared with Alloy Armor. Therefore, please consider conducting weapons tests against Bombards (Alloy) in addition to Heavy Gunners (Ferrite). For a level 100 test, these multipliers are 6.2x and 3.6x, respectively. 

Anyways, I'm going to go eat breakfast now.

 

Edited by continue
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