ShakariPsy Posted March 11, 2020 Share Posted March 11, 2020 1. After depleting the 7 charges the shedu still does 2+ radial blasts without pause, severely delaying the recharge also causes self stagger... which is a bit game breaking as its not avoidable. 2. The knock down on the shedu very excessive and is extremely hindered by any pets or faction allies or team mates. It's not designed like the tonkor where you aim each shot and manually reload, it's a continous fire weapon, having pets (especially pets), allies and so on constantly standing in front or in line of fire makes the gunn very frustrating to use, Khora is particulaly bad with Venari being such a large model. 3. When carrying an item ie. key on a mobile defense, the shedu is usable until you melee, the game then switches to your secondary and re-equipping the shedu drops the key when it should be usable with the key and just swap. Why the shedu has been included in the AoE self damage changes I do wonder as it never did any self damage as as a fast firing close to medium range weapon it's use is now very frustrating and really makes for akward game play in anywhere but open world combat Link to comment Share on other sites More sharing options...
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