I've experienced occasional frustration battling Lephantis, I believe due to the DPS cap (damage dealt is sporadic, my end of mission accuracy is extremely low). I know the DPS cap was introduced/lowered (not 100% sure which, though phrasing of the patch notes would suggest it was always there, and was simply lowered) in a hotfix a few days after U10's release.
Question is, does anyone have solid details on how it works? Is it actually a hard DPS cap, as the patch notes seem to imply, or is it a damage limit per bullet, as it were?
It's an otherwise great boss battle, but this ruins it for me, makes the whole sequence feel very unresponsive (and I'm more than a little miffed about its potential impact on my accuracy stats, which I take pride in trying to improve).
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kgb_cyborg
I've experienced occasional frustration battling Lephantis, I believe due to the DPS cap (damage dealt is sporadic, my end of mission accuracy is extremely low). I know the DPS cap was introduced/lowered (not 100% sure which, though phrasing of the patch notes would suggest it was always there, and was simply lowered) in a hotfix a few days after U10's release.
Question is, does anyone have solid details on how it works? Is it actually a hard DPS cap, as the patch notes seem to imply, or is it a damage limit per bullet, as it were?
It's an otherwise great boss battle, but this ruins it for me, makes the whole sequence feel very unresponsive (and I'm more than a little miffed about its potential impact on my accuracy stats, which I take pride in trying to improve).
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