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Entropy spike, thunderbolt, conceiled explosives buff


Sharkgoblin
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Those mods are cool, but in all honesty they are bad.

Would like to raise the chance to explode for thunderbold and entropy spike, entropy spike would be nice if could be equipped on akbolto series too

And lastly would be nice to have some sort of damage scaling like being able to proc status aoe determined by the elements on the weapon.

 

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Entropy Spike especially, since it's an Augment and has always been worse than Thunderbolt or Concealed Explosives despite that.
which seems just dumb. why doesn't atleast, atleast Entropy Spike take our Mods into account or something.

 

1 minute ago, ShichiseitenYasha said:

I'm quite certain they've been made to stay weak due to defense operatives. 

but NPC's scale their stuff totally different from how we do. (RE: taking Mods + other modifiers that we don't have in the first place.)

there's nothing stopping NPC's from scaling even more differently from our Gear than we do.

Edited by taiiat
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