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T: Glyph & Box Guide


SnakeBadger
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Though that there could be some trimming animations added to the borders of the glyph UI until somebody makes the glyphs have ephemeral effects and sound effects on equiping them, the warframe icons, arsenal and load-outs too, these  screen this will be really good, I got the idea from starring at the regular glyphand when i changed to the zombie hand (danielthedemon glyph) a crushing sound when switching to this forum tab and returning to the game got really satisfying effects, thus the transition from glyph to purchases and previews on hover could be equally good. 

there is a box in which the glyphs go in on the hud/ui but it doesnt do anything special other than showing each players profile and options to leave the squadrons, THIS SHOULD also be animated or have newthings mylove, i dontknow either, but it was funny to say that today.

\in the case of a glass covering on the cookiepan, and transitions, this could make tabbing and modding more cool, each madurai school is hindered at the momment because they dont offer any totallity or combination bonuses when merged with the other competitors or equals so players just go with anything that works, and they nevertryanythingnew. So there should be some bonuses in the interest of bringing the players a chance to try unlikely combinations and numbers overlaying something ephemeral bonus outside the colorpalette and the reward of equipment, that maybe the shuffle or random chance ..gold or new and flawed mods with passive effects or tricks, if players perhaps get a gift or temporary status which is also akward, it can be burst and also X on the 

Y

Bigchance, last idea was to also bring the NPC'[s a orbiter shortcut for shopping at the relays, like real-life they have hevier items at home-base, mods, and also different relative wares and representatives which can attribute weapons and cosmethicks with the particular planet nearby and weather, not just using the basic tools, they dont always want credits, so the nodes nearby really matter, the enemies get heavier guns and odd weapons from other factions which makes things more interesting, maybe one robot can have machineguns or cameras mounted on them or sentries like orbmother and the other spiders, amalgam sounds alike, anyways i have alot to do, the marketplace is also a great place to infuse.

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Looking at the Wukong's glyph should have some effect or it could be used as a key ,well most glyphs can be tempered to have dormant and active effects for PVE and PVP to some degree assign:concrete or tileset variables and various levels of unlockables perglyph, exp and collectibles for the orbiter for exxample can be interesting to have a rewards program or a place to redeem and exchange items, but we can also come up with a good reason to make the glyphs have one way to change the pickups or items which we find through---

this can function like: a converter, or machine which allows  parazon junction hacks, and enhancements enhancements,

and secret goods at shops......the quickie is to allow seasonal and temporary items to a given NPC or at the end of a mission which like to flash you a ruby, or getsome gemstones to this effect, items react to glyphs and cause ephemeral effects on collection, and behave differently, said healing and actions go on, glyph and minimap react differently and could have the UI shimmer when arriving at certain locations,

  • some games and guns have that ready functionality after reloading i think the hyldren weapons are like click, but it does nothing if you keep pushing or holding the reload button, so you could have the weapon's ui flash or have other effects and passivetraits until they add a combat-enhancement.
  • UI for enemy and doorways has no response or give any player feedback, so there is no destructible or reacting tileset items unless a pickup is shoot, this means lockers and doorways are like many rooms in warframe, empty and predictable in someways, they just need a bit of reason to keep players inside them, or have enemies made stronger, but overall to stay on topic you can see some tenno technology which looks like a plastic LED shield have some changes in the presense of danger or fire,
  • gases and security protocols for those rooms are likely to interfere with the minimaps and player functions to make the gamemorechallenging,
  • or tricky tricks put on by enemies who pretend,
  • and can bombs and trigger explosions, drop claws, and stomping things like supermario, and change up the gravity strategecally, there is room to make this like clocktower the game or something like that trapgame, i cant remember, usually warframes have all those powers, but the enemies and tilesets just rushto extraction, so at least have hidden goods
  •  inside crates
  • some living items a chestcrab, or evil ghost has scared players before , lockers and doorways are too-easy, players always waltz uncarefully like they are immortal in most planets their S#&$ty shooting is the onlything which holds themback.
  • infected or rubedo lined beast and enemies are like the cephalite but made domesticated or enhanced pets which enemies can use aggresibvely so players have to discern and have guns mounted on them, or watever, is posible to think about and how taht affects the UI when being shot, heartbeating and flashing is common
  • in somegames they use heavy breathing and limping, and its really cronic, which puts crouching and slugs to have other features when their HP is low, a really good change for the gameplay's typical mechanics because players HAVE to look for cover to recover like normalgames or have to lose items like sonic and zeldagames, or energy and rubedo which they just got a few seconds ago.
  • the loot can also loose its typical effects or not, but it could also be made to transition using the rank's such as EAGLE to have additional effects and the said glyphs or chest plates, cosmetics and levels of each player, not just their forma and mod arrangement(s), or school of mixture, since there are so many tilesets and daylights/planets with cool features, or assets to fiddle, blurrrn.
  • or use the shinnies, there are no basic smiths holding or making use of teh lockers and pickups, so they just holding a gun, and are not trying to further make each room more aggravating,
  • usually laser do that but only in the void, so the rest of the game seems pathetic.

 

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