kornhd Posted July 7, 2020 Share Posted July 7, 2020 I've already gone through the process of sketching the model in zbrush and have moved on to working on the base mesh for the actual High Poly. I didn't want to spam this post with replies for each edit or add dozens of pics to the original one, so I'll be replacing the main picture with a newer version every now and then. If you do want to see the previous steps, check my polycount scketchbook https://polycount.com/discussion/167362/sketchbook-luiz-carvalho#latest Sketch: Spoiler dit 1: remade the back of the helmet Didn't like how it looked before.. Edit 2: remade the halo design, but I'm still not happy with it so I might remake it again Edit 3: added some more info to the back area and changed the halo a little. I feel like I'm getting very close to calling this concept done tbh. Edit 4: Called the sketch done and started working on the base meshes for the actual High Poly Link to comment Share on other sites More sharing options...
Ace04r Posted July 7, 2020 Share Posted July 7, 2020 Looks interesting, but I'm a Nezha main so new tennogen always excites me~ Are you going for a single, "ladder" look, or twin ring brainds? A single would work better but the twin would look very unique. Link to comment Share on other sites More sharing options...
kornhd Posted July 7, 2020 Author Share Posted July 7, 2020 thanks :)! And I wanna go for a single one, but I haven't decided yet. The braid itself will be the last part I'll work on :P. Also same here hehe, Nezha main ftw Link to comment Share on other sites More sharing options...
Vlada91 Posted July 10, 2020 Share Posted July 10, 2020 Nice job,even his jaw line if its stronger shape...that would bee perfect Link to comment Share on other sites More sharing options...
(PSN)TheGameTrainer Posted July 12, 2020 Share Posted July 12, 2020 On 2020-07-07 at 12:12 PM, kornhd said: I've already gone through the process of sketching the model in zbrush and have moved on to working on the base mesh for the actual High Poly. I didn't want to spam this post with replies for each edit or add dozens of pics to the original one, so I'll be replacing the main picture with a newer version every now and then. If you do want to see the previous steps, check my polycount scketchbook https://polycount.com/discussion/167362/sketchbook-luiz-carvalho#latest Sketch: Reveal hidden contents dit 1: remade the back of the helmet Didn't like how it looked before.. Edit 2: remade the halo design, but I'm still not happy with it so I might remake it again Edit 3: added some more info to the back area and changed the halo a little. I feel like I'm getting very close to calling this concept done tbh. Edit 4: Called the sketch done and started working on the base meshes for the actual High Poly Nezha main here too. Just wanted to ask if this would be ported over to the ps4 when it's all finished. He doesn't have much in terms of skins and most of what is there is for the "male" varieties only- none except the base outfit. Link to comment Share on other sites More sharing options...
kornhd Posted July 13, 2020 Author Share Posted July 13, 2020 On 2020-07-11 at 11:57 PM, (PS4)TheGameTrainer said: Nezha main here too. Just wanted to ask if this would be ported over to the ps4 when it's all finished. He doesn't have much in terms of skins and most of what is there is for the "male" varieties only- none except the base outfit. I wouldn't know tbh. I don't work at Digital Extremes, so the only way for this to even get into the game is for it to me accepted through the Tennogen contest. I do think skins made by fans that do get accepted end up making their way to the consoles tho. Link to comment Share on other sites More sharing options...
Ace04r Posted July 14, 2020 Share Posted July 14, 2020 Oh now its really something. Looks organic for Warframe, very good pattern on the design. Definitely a helmet a fastboi would wear, can't wait to see the braid attached. Link to comment Share on other sites More sharing options...
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