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friendly necramechs ruining bounties


sunderthefirmament

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Currently, allied necramechs can steal all of your kills when doing the bounty where you have to kill things in a zone, causing the bounty to take far longer than it should.  This is especially problematic in solo mode, as the enemy spawns are reduced and the aimbot nature of the necramech ai allows it to kill the enemies before you even see them.  Then Olaf/Loid will lecture you about killing enemies when they are too far away, as if it is somehow my fault.

 

To clarify, I'm talking about the bounty objective that is usually associated with "cleansing the land," where you have to kill enemies near the "cauldron" to lure out what is essentially a bounty assassination target.

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They are honestly just a bother all around, mainly due to the fact as you say they hinder your progress and slow you down. But even when counted as ''friendly'' you still get the overall debuff from them, and that debuff often sticks with you until you rezone or something like that. Which is annoying as ever

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