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Reward System and Better Drop Tables Feedback - Possible Solution


R4dioS1lence

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While watching Shy's video on a talk about Warframe situation (https://www.youtube.com/watch?v=QxDLgWQ_Zss) a discussion popped about the reward system, and how a "bad" drop table can shy people away from a gameplay mode. And by "bad" I mean "I don't need this anymore"-bad, not "not rewarding enough"-bad.

Rebbeca touched about "putting evergreen rewards", but even on those situations, it's not a perfect solution, since the "evergreen" might as well be disputing place with the "one-time useful" reward, and desire sensors never work against anyone's favor.

A workaround discussed was "seeing the client inventory to decide the reward", which was promptly defused because "trusting client" is a problematic thing. Not only that, someone might be wanting to "build a second Gauss" (specially with the old-new hungry friend near the back of the ship now).

Has anyone in the dev team thought about using the "choose your reward" system that we have for relics with multiple players and just create drop tables that have more things in them, but actually come in packs where you can choose between the "one-time-only" or the "evergreen-or-as-close-to-that-as-possible-to-evergreen"? This way the problem could be solved while also increasing player agency over their rewards (even if limited and still luck-dependent), and not creating need to code a lot of new stuff or completely remove/replace a reward system.

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Something like this would make warframe so much more enjoyable, the biggest complaint has always been the amount of grind to get something you want, so some level of control over the things you actually need would be very welcome.

Now I don't mean being able to get the rarest stuff more easily, but for example if there's a capture scene or ephemera as reward but you already have 500 of them, you could somehow choose not to get them anymore. Nothings worse than playing for 20mins to get a specific relic and only getting vitality mods as reward...

Actually, common mods shouldn't be part of reward pools at all, end of round reward should ALWAYS be something more than what you can get from a single enemy easily in one 5min game. Not to mention these 15 endo rewards or whatever. 

Warframe is, after all, a looter shooter with tons and tons of items to build and resources to gather with a lot of waiting time with foundry and standing gain, so our time is important and any bad rewards feel like time wasted and makes the game less enjoyable. If the rewards were more interesting all around, it would also make more people stick with the game rather than being frustrated and quitting, while also - if done right - attracting veterans to otherwise abandoned game modes to help the new players.

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