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Starting a Steal Path Node you do not have with a friend: exploit/bug


ChessPro

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This may not seem like a big deal, but when it comes to farming resources one can imagine why using a steal path node you normally do not have access to can be easily taken advantage of.

This works with 2-4 players and requires somebody to have access to the steal path star chart in navigation.

Step 1. A player with access to the SP star chart will go to their navigation and set their difficulty to SP. 

Step 2. A different player will queue the mission they would like to access on SP on the regular star chart and they will play the mission.

Step 3. When the mission in complete the player that has the SP star chart open will press restart mission....

As you might have figured out by now it seems that the restart button does not replay the current selected mission, but instead runs the action of you going into your star chart to select the mission again. But this time because you are in the SP star chart it will select the SP node and will start the vote for the mission. 

It will not let you restart mission again though after the SP mission is over and it realizes you do not have access to the mission I guess.

 

Possible Solutions:

This can be solved by throwing in a check weather the SP node is owned by the player at many points in the process. An easy way to fix it which may seem stupid but would fix the problem would be checking weather somebody owns the node of the mission every time they attempt to restart. It seems like this is already being checked because it wont allow to restart the SP mission however when a restart happens you need to take the star chart current state into account. 

The above solution of throwing in a case to check may be easiest because you will not have to change existing code, however a better solution may be the process that is taken when the restart mission is pressed. You could allow them to restart the mission if they are on the wrong star chart but make it so it sets their star chart to the one correlating to the past mission every time they press restart mission.

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