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Galvanized Blade, Archmelee mod, appears to have an incorrect Capacity cost.


SweetGoat

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Galvanized Blade, Archmelee +Electricity mod, has a base Capacity cost of 6 at rank zero and a Capacity cost of 11 at rank five.  This is Capacity cost 2 higher than all the other Archmelee +Element mods:

  • Blazing Steel, Archmelee +Fire mod, Capacity 4 at rank zero and Capacity 9 at rank five.
  • Glacial Edge, Archmelee +Cold mod, Capacity 4 at rank zero  and Capacity 9 at rank five.
  • Poisonous Sting, Archmelee +Toxin mod, Capacity 4 at rank zero  and Capacity 9 at rank five.

It seems to be an error that Galvanized Blade has a Capacity cost 2 higher than all the other Archmelee +Element mods. None of the other +Element mods are like this with one Element have a 2 higher Capacity cost.  For example, all of the Archgun +Element mods are the same Capacity Cost, as are all of the Primary, Secondary, and Melee +Element mods.

 

Eb2x4km.png

 

Blazing Steel being Madurai Polarity instead of Naramon, like every other plain +Fire mod, is another oddity.

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