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Vermisplicer "first in" marked enemy "catching" and tendril damage


quxier

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At the moment secondary Vermisplicer won't catch* enemies you are pointing. It may catch enemies behind enemy you are pointing. In normal play you will catch random enemies.

Vermisplicer should mark enemies (like Sepulcrum) and catch them. Number of tendrils should be 1 per enemy. So, if you start shooting at enemy X1 then X2 then X1 & X2 should be caught.

Multishot can either affect number of enemies (unique tendrils) OR number of tendrils per enemy (more  damage/status/etc).

*catch = tendrils latching into enemies

 

2nd suggestion:

Tendrils should damage and proc status effect (both affected by mods) enemies that touch tendrils.

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