quxier Posted February 13, 2021 Share Posted February 13, 2021 At the moment secondary Vermisplicer won't catch* enemies you are pointing. It may catch enemies behind enemy you are pointing. In normal play you will catch random enemies. Vermisplicer should mark enemies (like Sepulcrum) and catch them. Number of tendrils should be 1 per enemy. So, if you start shooting at enemy X1 then X2 then X1 & X2 should be caught. Multishot can either affect number of enemies (unique tendrils) OR number of tendrils per enemy (more damage/status/etc). *catch = tendrils latching into enemies 2nd suggestion: Tendrils should damage and proc status effect (both affected by mods) enemies that touch tendrils. Link to comment Share on other sites More sharing options...
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