Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Volatile Quick Return thrown at close range bugs out the next attack for glaives


Redpaws

Recommended Posts

When using Volatile Quick Return (and I assume regular Quick Return, haven't tested) at short range, it will cause you to immediately start charging another throw upon catching it, though it won't actually throw it. You can easily tell when this bugs happen as it'll play the heavy attack charge windup sound effect, and will also play the beginning of the throw animation, which will prevent other actions for the duration. Your glaive is now in a bugged state, where the next time you press melee, you'll instantly do a weak throw.
Manually detonating the glaive will not trigger this bug, or if it can, it is rare enough that I haven't noticed. It does not matter if you're using pistol + glaive, or just glaive.

How to reproduce:
Any glaive (tested with Glaive Prime), equip Volatile Quick Return
Toss glaive at any terrain or enemy within 10~m or closer
When the bug happens, you'll hear the charging sound and see the start of the throw animation play, preventing any actions a normal throw prevents
Press melee again. Will always throw it instantly.

Reproduction rate: Over 50%

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...