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Installing more than 6 mods on a warframe causes all health and shield mods to stop registering.


NineChameleon

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Not sure if UI is the appropriate category here. 

When modding a warframe (Sevagoth was where I first noticed it, but the same thing is happening on Zephyr.) If I fill more than 6 of the mods slots (7 if you count the aura mod), all health modifiers to stop being taken into account in total calculations.

Not sure if this is a bug or some hidden mechanics? Because I couldn't find anyone else reporting this. 

I can't upload images. But in the instance I am noticing this on I have:
 

Aura Mod: Physique

Vitality, Gladiator Resolve, Carnis Carapace, Blind Rage, Flow and Overextend installed on the warframe (Sevagoth). 

 

Installing Augur Reach drops my health from 1020 down to 530 in the Stat panel.

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It was Deimos where I was trying to mod. After further investigating it's a UI bug for sure. 

The stats panel would reset back down to base health, but when loading out into free roam my stats were fixed at their correct values. 

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