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Some ideas for freshening up defense missions


ImWithDerp

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Once all the enemies for the current wave have spawned, you can opt to start the next wave early by interacting with the defense objective. This should at least work for mid-rotation waves (1-4, 6-9, 11-14 etc.), but for end-of-rotation waves (5, 10, 15 etc.) you might still need to kill all enemies before you can continue. It'd be neat if someone can think of a way for this to work for end-of-rotation waves!

And borrowing from tower defense games, each wave could have distinct enemy compositions to improve gameplay variety. Wave types could include:
- Melee enemies only
- Robotic enemies only
- Fewer enemies, but all of them are heavy Eximus units
- More enemies, but only lighter enemy units with no heavy enemy units
- Fewer enemies, but one of them is a Demolisher/Demolyst
- etc.

Thanks for reading!

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