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Cetus bounty: Assassination & Exterminate mission bonus - Kill X enemies within X min - Slow Enemy Spawn


Guybrush88

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For the timed Assassination & Exterminate missions in the Cetus bounty, please increase the enemy spawns.

Ideally if we need to kill X number of enemies, then X number of enemies should be already spawned at the location when the timer starts.

Of at the very least 50% should be spawned when timer starts.

Or have a mechanic where each kill adds X seconds to the timer like in Timed Nightmare mode

 

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2 hours ago, Guybrush88 said:

For the timed Assassination & Exterminate missions in the Cetus bounty, please increase the enemy spawns.

Ideally if we need to kill X number of enemies, then X number of enemies should be already spawned at the location when the timer starts.

Of at the very least 50% should be spawned when timer starts.

Or have a mechanic where each kill adds X seconds to the timer like in Timed Nightmare mode

 

 That'd be cool, but it'd also be a cakewalk for nuke frames. Granted, they'll do it anyway so what's the point in slowing them down.

 If it be a blender they walk into, make a fun blender, eh? If a steady stream of enemies is over too fast, then increase how many need to be taken out. That seems a fair compromise.

 The nightmare mode Plains is an interesting idea. I could see that happening.

 They could do with more units busy with work, rather than the lot of them being on patrol.

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