Guybrush88 Posted May 31, 2021 Share Posted May 31, 2021 For the timed Assassination & Exterminate missions in the Cetus bounty, please increase the enemy spawns. Ideally if we need to kill X number of enemies, then X number of enemies should be already spawned at the location when the timer starts. Of at the very least 50% should be spawned when timer starts. Or have a mechanic where each kill adds X seconds to the timer like in Timed Nightmare mode Link to comment Share on other sites More sharing options...
sir_deadlock Posted May 31, 2021 Share Posted May 31, 2021 2 hours ago, Guybrush88 said: For the timed Assassination & Exterminate missions in the Cetus bounty, please increase the enemy spawns. Ideally if we need to kill X number of enemies, then X number of enemies should be already spawned at the location when the timer starts. Of at the very least 50% should be spawned when timer starts. Or have a mechanic where each kill adds X seconds to the timer like in Timed Nightmare mode That'd be cool, but it'd also be a cakewalk for nuke frames. Granted, they'll do it anyway so what's the point in slowing them down. If it be a blender they walk into, make a fun blender, eh? If a steady stream of enemies is over too fast, then increase how many need to be taken out. That seems a fair compromise. The nightmare mode Plains is an interesting idea. I could see that happening. They could do with more units busy with work, rather than the lot of them being on patrol. Link to comment Share on other sites More sharing options...
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