I wanted to try using these for damage output but obviously do not understand how they are applied. I setup a few test weapons totally raw damage w no crit and no status mods and just used damage mods, elemental mods, and IPS mods. No matter what weapon type I tried it took the same number of bullets or strikes to kill my test simulacrum enemies with or without these passives.
I then tried the wiki and do I have this right? Straight damage mods like Serration get a multiplicative so 165% x 1.25 = 206.25%. Then for any IPS or elemental mod like Sweeping Serration we add on 25% so 120% + 25% = 145% . It does not mention so I am not sure if any innate IPS or elemental already on the weapon gets the buff. Regardless of the formulas these do nothing.
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(PSN)m3wheeling
I wanted to try using these for damage output but obviously do not understand how they are applied. I setup a few test weapons totally raw damage w no crit and no status mods and just used damage mods, elemental mods, and IPS mods. No matter what weapon type I tried it took the same number of bullets or strikes to kill my test simulacrum enemies with or without these passives.
I then tried the wiki and do I have this right? Straight damage mods like Serration get a multiplicative so 165% x 1.25 = 206.25%. Then for any IPS or elemental mod like Sweeping Serration we add on 25% so 120% + 25% = 145% . It does not mention so I am not sure if any innate IPS or elemental already on the weapon gets the buff. Regardless of the formulas these do nothing.
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