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A small idea to bring a bit more variety to mission zones


Necrosaur

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Currently in spawning theres a table I gather which it pulls options in and then levels them up to the current level (ie in a survival)

 

To produce more variety (in a sense) by making it less completely random.

Each planet could have a particular unit that gets made MORE than the others (or just more than it's normally made)

 

Sedna may have a zone that has more noxes than normal for example, earth may have one that makes more grunts or seekers etc.

Eris will have more ancients of a certain type in particular zones. etc

A corpus infested world will have NO grineer sourced infested for example (and likewise for grineer infested world) rather than ANYTHING that could be made.

Like not seeing infested ancients in places that havent had infested for long (invasion zones etc)

 

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Further to this idea. Maybe spawn options should be changed for "time based reasons"

 

Like having jupiter spawning non-amalgams before the player has done the other alad V story missions that advance to it.

Alad V's story is definitely a step by step development and it's moved ahead by a few quests, so the whole ropalyst story arc happens later than the player first encounters and finishes jupiter.

The work involved might not be worth the time invested but it would be very cool.

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