Zemo Posted July 13, 2021 Share Posted July 13, 2021 TYPE: In-GameDESCRIPTION: Damage that is carried over from shield to HP does way too much damage. Instead of leftover damage being applied to HP, it applies 200% of the original damage.VISUAL: https://gfycat.com/wavyfondamericanredsquirrel // When damage doesn't carry over to HP, it does normal damage. // When damage carries over to HP, the total damage is 3x more. REPRODUCTION: Get a headshot on an enemy that finishes their shield and has leftover damage applied to HPEXPECTED RESULT: In my example, I used an unmodded Vectis Prime (with double zoom HS), which does 1162 shield damage and 980 HP damage, on a level 56 Stropha Crewman, which has 1161 shield. I would expect the damage to deplete the enemies shields, and then only do a small amount of HP damage.OBSERVED RESULT: Unmodded Vectis Prime did 200% more damage than it should have. There was only 1 damage leftover to apply to HP, but it did 1860 damage. This is twice the damage that the weapon would do on HP normally.REPRODUCTION RATE: This is 100% reproducible. Link to comment Share on other sites More sharing options...
Kontrollo Posted July 17, 2021 Share Posted July 17, 2021 Can confirm. I've used a simple Bolto, only modded with extra base damage. As can be seen here, it deals 355 damage to shields (level 29 Prod Crewman): If I lower the level of the Prod Crewman a bit (level 26), I suddenly deal a lot more damage. In fact, it's definitely not possible to get 676 health damage from the "missing" 355 - 330 = 25 shield damage: Link to comment Share on other sites More sharing options...
Kontrollo Posted July 17, 2021 Share Posted July 17, 2021 Fixed now, thanks guys! Same Bolto and enemy as above now deals 27 to health. Link to comment Share on other sites More sharing options...
Zemo Posted July 17, 2021 Author Share Posted July 17, 2021 It looks like this bug got fixed in the last update. Thanks DE. Link to comment Share on other sites More sharing options...
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