OrionHardy84 Posted July 24, 2021 Share Posted July 24, 2021 I have a small suggestion for disruption missions, mainly for the wording of the keys status in the UI. Rather than just having a key highlighted when someone has picked one up, but also have the text changed from 'Key Required' to 'Key Acquired'. I think this would help to differentiate between a key being highlighted by random by the game, and a key being highlighted because someone has picked one up. This could also help reduce the changes of accidentally having multiple conduits activated for teams that only want one conduit going at a time. Link to comment Share on other sites More sharing options...
Venus-Venera Posted July 24, 2021 Share Posted July 24, 2021 vor 17 Minuten schrieb OrionHardy84: I have a small suggestion for disruption missions, mainly for the wording of the keys status in the UI. Rather than just having a key highlighted when someone has picked one up, but also have the text changed from 'Key Required' to 'Key Acquired'. I think this would help to differentiate between a key being highlighted by random by the game, and a key being highlighted because someone has picked one up. This could also help reduce the changes of accidentally having multiple conduits activated for teams that only want one conduit going at a time. does the text not go white when someone has a key? Link to comment Share on other sites More sharing options...
OrionHardy84 Posted July 25, 2021 Author Share Posted July 25, 2021 Yes, but the game always has one white regardless of if anyone is carrying a key, like it's suggesting which key to get next. Link to comment Share on other sites More sharing options...
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