akira_him Posted November 3, 2013 Share Posted November 3, 2013 (edited) As there is a necromancer (Nekros) in the game, why not a Japanese shaman? Miko is a female warfarme who takes a supportive role in the team. (The word "miko" is a kind of priest/shaman in Japan and I cannot come up with good descriptions of the word and the warframe because of bad English, really sorry about that. Check this out on wiki: http://en.wikipedia.org/wiki/Miko) Stat: Health:100 max 300 Shield:150 max 450 Power:100 max 300 Armor:10 Shield recharge:22.5 Sprint Speed:1.1 Polarities: 4x =, 2x - Aura slot: - Skills 1: Plasma Arrow (25 energy): Miko fires a plasma arrow (towards the recticle)and -does 100/200/350/500 physical impact damage, affected by ability strength -enemies behind will be damaged when enemy is killed, just like the Paris and other bows (The idea comes from the azusayumi used by mikos, a special kind of bow being used in the ceremonies of some important days, which is not actually a weapon.) 2: Blinding Flash(35 energy) Miko release a bird origami, after flying for 1.5 seconds or the origami hits an object, it -release a blinding flash(like Radial Blind of Exca) that strikes all enemies withthin 5/7/9/12 in-game meters,affected by ability range -initial stun enemies for 3 seconds (NOT affected by ability duration), and leaving them blind for and additional 1/3/5/8 seconds, affected by duration -the path can be controlled, like Nova's Antimatter Drop with a similar speed (Basically it is and flash grenade in the shape of an origami. This actually comes form the shikigami used by onmyouji, not miko) 3: Possession (75 energy) Miko selects an ally in 15/20/35/50 meters, affected by ability range -boosts damage by 15%/25%/45%/70% for 9/12/14/18 seconds, affected by ability strength and duration -if no ally was selected, Miko herself gains the buff -cannot recast when someone is being possessed 4: Kekkai (100 energy) Miko sets up a shrine/totem/beacon that -increase the allies' shield by 40%/60%/80%/100% with 20%/30%/40%/50% damage received reduced, both affected by ability strength -having a radius of 10/13/16/20 in-game meter AoE around the shrine/totem/beacon, affected by ability range -the shrine/totem/beacon last for 20 seconds, NOT affected by abilty duration -can place multiple shrine/totem/beacon at a time (This one also come from onmyouji, the onmyouji change the environment in order to benefit the country, like Feng Shui in China) Edited November 3, 2013 by akira_him Link to comment Share on other sites More sharing options...
Freelancer27 Posted November 3, 2013 Share Posted November 3, 2013 This is nice, going around the offense-support role. But... Health:100 max 225 Shield:150 max 325 Power:125 max 225 I keep seeing these specified maxes in almost all the concepts. Why not simply 3 times the base statistics? Link to comment Share on other sites More sharing options...
akira_him Posted November 3, 2013 Author Share Posted November 3, 2013 (edited) This is nice, going around the offense-support role. But... I keep seeing these specified maxes in almost all the concepts. Why not simply 3 times the base statistics? i simply forgot the max stats should be 3 times as the base stat and i didn't want it to be too OP fixed Edited November 3, 2013 by akira_him Link to comment Share on other sites More sharing options...
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