Retrikaethan Posted August 16, 2021 Share Posted August 16, 2021 sometimes it will trigger correctly but more often than not it will not trigger at all when directly hitting an enemy. i am not sure if this same issue also affects the nullifier bubble popping half of the augment. i believe this mayyyyyy be due to the very slight desynch between a client and the host due to ping, with the balefire charger projectiles triggering client side but without hitting the enemy on the host end. if this is the case, adding a very small aoe detection radius would negate most, if not all, of these false negatives due to the projectile having a flight time. alternatively, leave the hit detection for this mod up to the player's end rather than the host's when the player is a client. Link to comment Share on other sites More sharing options...
SingLove_WRS Posted November 5, 2021 Share Posted November 5, 2021 Yes! I'm madly sick of this bug, because of it I just can't enjoy playing on my favorite warframe if I'm not the host, and I'm TERRIBLY TIRED OF THIS BUG, WHICH HAS NOT BEEN FIXED FOR MORE THAN SIX MONTHS! Link to comment Share on other sites More sharing options...
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