(XBOX)EternalDrk Mako Posted September 23, 2021 Share Posted September 23, 2021 this is a feedback in regards to what could be a better QOL feature for dual melee stance weapons, example being the dark split sword. when this was introduced I thought more of this type would be on the way given its possible uses and adaptability , which it hasn't and left in a set and forget sort of state so instead of a single melee stance slot i would suggest two (one of each "type") could be placed either overlapped or in a stage 1 & 2 slots side by side , similar to aura and exilus slots Spoiler now this would be specific to dual stance weapons, and with a toggle in mission to switch modes between stances (changing weapon form) we already have primary and secondary alt mode/form weapons for projectiles that exist in game and have on the fly combat use , so i thought why not dual stance melee. This would simply be allowing dual stance melees a similar capabilities , which I think would allow for more varied builds As a example say your using the dark split sword in combat as a dual blade, hacking and slashing the cannon fodder units, you then parkour and mode change to the heavy blade to do a attack against a bigger unit thats more of a bullet sponge, to then split it back to dual blades to go back to the fodder grind this would be both aesthetic and combat use as players could adapt their weapon to better fit combat conditions of use as they become present another benefit to this could be the expansion of this melee type to include a variety of weapon type combos gunblade + nikana, or whip + single sword , or dual daggers + hammers , the possibilities are very promising this is simply a feature suggestion, perhaps people wont like it or will i cannot say. simply voicing a personal thought in regards to what seems to be a fun possibility best regards Link to comment Share on other sites More sharing options...
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