KijaJouteh Posted November 6, 2013 Share Posted November 6, 2013 Melee REALLY needs a multishot mod, agreed? Anyone? Well, here's my idea, anyways. Name: Double-Edged Picture: Galatine slashing and ancient in half. Effect: Rank 1: +15% Multishot C7 Rank 2: +30% Multishot C10 Rank 3: +45% Multishot C13 Rank 4: +60% Multishot C16 Rank 5: +75% Multishot C19Rank 6: +90% Multishot C22 Rank 7: +105% Multishot C27 Rank 8: +120% multishot C32 It should cost a lot to get maxed ranked, but anyways, what do you guys think? Link to comment Share on other sites More sharing options...
alchemistjkt Posted November 6, 2013 Share Posted November 6, 2013 eh... no. Link to comment Share on other sites More sharing options...
Mudkiz Posted November 6, 2013 Share Posted November 6, 2013 its something thats com up alot when me and my friends talk about mods in general but theres always the issue of putting it into the game like, whether they want to have an effect to it or not. id say itd be pretty badass to make the effect of it be an afterimage and its intensity will be based on how leveled the mod is but eh, thats just me Link to comment Share on other sites More sharing options...
tatcher Posted November 6, 2013 Share Posted November 6, 2013 Link to comment Share on other sites More sharing options...
Zareek Posted November 6, 2013 Share Posted November 6, 2013 Sure, if it doesnt affect charge attacks, but only regular attacks. Link to comment Share on other sites More sharing options...
Reactor1337 Posted November 6, 2013 Share Posted November 6, 2013 I'd like to see this in action. Link to comment Share on other sites More sharing options...
Cryp2Nite Posted November 6, 2013 Share Posted November 6, 2013 -1 Link to comment Share on other sites More sharing options...
Farren Posted November 6, 2013 Share Posted November 6, 2013 (edited) Melee REALLY needs a multishot mod, agreed? Anyone? Well, here's my idea, anyways. Name: Double-Edged Picture: Galatine slashing and ancient in half. Effect: Rank 1: +15% Multishot +8% Damage Dealt Taken As Physics Impact Damage C7 Rank 2: +30% Multishot +15% Damage Dealt Taken As Physics Impact Damage C10 Rank 3: +45% Multishot +23% Damage Dealt Taken As Physics Impact Damage C13 Rank 4: +60% Multishot +30% Damage Dealt Taken As Physics Impact Damage C16 Rank 5: +75% Multishot +38% Damage Dealt Taken As Physics Impact Damage C19 Rank 6: +90% Multishot +45% Damage Dealt Taken As Physics Impact Damage C22 Rank 7: +105% Multishot +53% Damage Dealt Taken As Physics Impact Damage C27 Rank 8: +120% Multishot +60% Damage Dealt Taken As Physics Impact Damage C32 Obtained from Derelict Vaults. Reward chance 0.01% Fixed. Joking aside, with the current use of melee this can not exist and be fair. Even if it works only on regular attacks it will just make everyone use Dual weapons. Maybe, maybe make it a Longsword/Dagger only mod? It would certainly buff them. Edited November 6, 2013 by Farren Link to comment Share on other sites More sharing options...
LegofanPC Posted November 6, 2013 Share Posted November 6, 2013 sounds good :) Link to comment Share on other sites More sharing options...
Stormandreas Posted November 6, 2013 Share Posted November 6, 2013 Like the first comment. No. How on earth does Multi-shot work in melee... it doesn't. Multishot is the chance of firing TWO BULLETS instead of one. So what you're trying to suggest is we magically have two swords in the place of one. I'll tell you what that is, DUEL SKANA, DUEL ZOREN, DUEL ICHOR Link to comment Share on other sites More sharing options...
DAFIRE Posted November 6, 2013 Share Posted November 6, 2013 NOPE :D Link to comment Share on other sites More sharing options...
darksithis002 Posted November 6, 2013 Share Posted November 6, 2013 no, don't need it. Link to comment Share on other sites More sharing options...
Seaverett Posted November 6, 2013 Share Posted November 6, 2013 Lol do I get an extra Ichor if I slash into stuff? Like, out of thin air or out of my frame's butt? Coolio. Kidding. But, umm wouldn't it be somewhat like a cleaving effect? Link to comment Share on other sites More sharing options...
ethics Posted November 6, 2013 Share Posted November 6, 2013 Like the first comment. No. How on earth does Multi-shot work in melee... it doesn't. Multishot is the chance of firing TWO BULLETS instead of one. So what you're trying to suggest is we magically have two swords in the place of one. I'll tell you what that is, DUEL SKANA, DUEL ZOREN, DUEL ICHOR Multishot is a chance of firing 2 bullets with one cycle of the weapon instead of 1. This bullet does not detract from your ammo count whatsoever and so therefore we must magically have 2 bullets in the place of 1? It is no different. Whilst you can make up any sort of rubbish to account for this bullet i.e hiding it in technology, the same can be done for melee. I think a melee multishot is a lazy way of doing it though. They need to actually revamp the melee damage and entire mechanic really. As was stated, a mod with % damage (whichever method you want to use) does not do anything to improve the gap between single, dual and heavy weapons. Whilst the damage should not be the same, there should be other noticeable differences. Not to mention spamming charge attack is dull when the normal attacks have combos and fluid animations. Link to comment Share on other sites More sharing options...
Altey Posted November 6, 2013 Share Posted November 6, 2013 Melee REALLY needs a multishot mod, agreed? Anyone? Well, here's my idea, anyways. Name: Double-Edged Picture: Galatine slashing and ancient in half. Effect: Rank 1: +15% Multishot C7 Rank 2: +30% Multishot C10 Rank 3: +45% Multishot C13 Rank 4: +60% Multishot C16 Rank 5: +75% Multishot C19 Rank 6: +90% Multishot C22 Rank 7: +105% Multishot C27 Rank 8: +120% multishot C32 It should cost a lot to get maxed ranked, but anyways, what do you guys think? ^THIS. Link to comment Share on other sites More sharing options...
Stormandreas Posted November 7, 2013 Share Posted November 7, 2013 Multishot is a chance of firing 2 bullets with one cycle of the weapon instead of 1. This bullet does not detract from your ammo count whatsoever and so therefore we must magically have 2 bullets in the place of 1? It is no different. Whilst you can make up any sort of rubbish to account for this bullet i.e hiding it in technology, the same can be done for melee. I think a melee multishot is a lazy way of doing it though. They need to actually revamp the melee damage and entire mechanic really. As was stated, a mod with % damage (whichever method you want to use) does not do anything to improve the gap between single, dual and heavy weapons. Whilst the damage should not be the same, there should be other noticeable differences. Not to mention spamming charge attack is dull when the normal attacks have combos and fluid animations. The difference is, is that even if the bullet was hidden in the weapon somehow, how would that work for melee at all? We have a hidden Galatine? I would doubt that. Anyway, I agree with your second point. Single, Duel and heavys need separation. Perhaps Singles with higher crit, Duels base damage, and heavys charge, I dunno, its just a thought. As for the animations and charge spamming, I believe that is what the new charge animations are to resolve, so people don't get pissed at having to constantly hold their Scindo up to their head for a second to hit someone properly. Link to comment Share on other sites More sharing options...
Scyfle Posted November 7, 2013 Share Posted November 7, 2013 From the title "Double Edged" I would expect a Corrupted mod. You know, a mod that gives an immense boost to one stat at the cost of another stat. Double Edged -X% increase in melee (or charge) damage. -Y% decrease in shields (or health). Link to comment Share on other sites More sharing options...
ethics Posted November 7, 2013 Share Posted November 7, 2013 The difference is, is that even if the bullet was hidden in the weapon somehow, how would that work for melee at all? We have a hidden Galatine? I would doubt that. Anyway, I agree with your second point. Single, Duel and heavys need separation. Perhaps Singles with higher crit, Duels base damage, and heavys charge, I dunno, its just a thought. As for the animations and charge spamming, I believe that is what the new charge animations are to resolve, so people don't get &!$$ed at having to constantly hold their Scindo up to their head for a second to hit someone properly. Maybe i wasn't clear. Multishot is basically x1 damage applied in 2-3 seperate simultaneous instances. In terms of projectile weapons this is covered by an additional projectile. In terms of melee this could be attributed to a number of different mechanical/electrical design features, None of which are any more or less plausible than magical extra bullets. Current firearm design is fairly simple mechanically, Not as simple as a bladed weapon i admit but it is still limited by engineering principles. Of course warframe is set in the future, and a game and so these principles need not apply, in which case, why must they to melee weapons. Perhaps i haven't made things clearer :P To the post about it being a corrupted mod, that's fine but it won''t address melee issues by making a different factor worse. I also feel the pros/cons should be limited to the function of the weapon it is on, not to something unrelated like the frame. Link to comment Share on other sites More sharing options...
JamesMcJam Posted November 8, 2013 Share Posted November 8, 2013 honestly what would this do? just double damage? Link to comment Share on other sites More sharing options...
Altey Posted November 9, 2013 Share Posted November 9, 2013 From the title "Double Edged" I would expect a Corrupted mod. You know, a mod that gives an immense boost to one stat at the cost of another stat. Double Edged -X% increase in melee (or charge) damage. -Y% decrease in shields (or health). So primaries and secondaries can have multishot but melee can have only Corrupted version of it? Link to comment Share on other sites More sharing options...
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