True_Beorn Posted March 12, 2022 Share Posted March 12, 2022 So, even when turning sound effects clearly down, the sound of primary and secondary weapons does get less loud, but the noise Helios Prime makes when firing is still at max volume. I remember having this issue with the dethcube prime attack sound and the regular helios, but I have sold them so I can't confirm about those frequency: all the time build specific: no, even happens without modssolo or group: It's the most apparent when the personal sentinel attacks, but the sounds of the weapons coming from the sentinels from party members are also real loud Sentinel weapons loud, even when turning down sound effects. Link to comment Share on other sites More sharing options...
[DE]erichdigital Posted March 14, 2022 Share Posted March 14, 2022 Thanks for the report, we will investigate this issue. Link to comment Share on other sites More sharing options...
True_Beorn Posted April 4, 2022 Author Share Posted April 4, 2022 Okay, I found a way to get the specific noise, the void fissure corruption sound amplifies the deconstructor attack noise to the max, so that's all that is audible after the first squad of corrupted enemies appear Tested with: grineer earth, grineer ceres, grineer seelab uranus, sedna infested Hmm, seems to persist in non-void fissure missions, might just be a permanent amplification until the game is restarted Will test more Link to comment Share on other sites More sharing options...
Kokokojo Posted April 8, 2022 Share Posted April 8, 2022 On 2022-04-04 at 5:45 AM, (NSW)TrueBeorn said: Okay, I found a way to get the specific noise, the void fissure corruption sound amplifies the deconstructor attack noise to the max, so that's all that is audible after the first squad of corrupted enemies appear Tested with: grineer earth, grineer ceres, grineer seelab uranus, sedna infested Hmm, seems to persist in non-void fissure missions, might just be a permanent amplification until the game is restarted Will test more I will also add that: Grineer voices on Sedna, SU folk voices (in Fortuna and relays), Corpus "classic" voices, Kavats, Vulpas and Dogs, Archwing (for some reason is just a very loud static sound) and Operator voice. All of these are overly loud. Idk when it happens, I usually notice when the operator starts doing it. Link to comment Share on other sites More sharing options...
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