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Mission Idea: Evacuation


Crimson_Thomas
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Just thought of this in my spare time. New Mission: Evacuation. 

For this mission type, the Lotus would task the Tenno with aiding in the evacuation of civilians from a damaged and/or infested colony, research, or possibly rebel ship. The civilian AI would work similarly to hostage AI, where they would stay close to the nearest Tenno, but instead of one captive, there would be numerous people that the Tenno would need to extract from the ship all at once.The civilians would also follow the closest Tenno who is actually pushing toward the extraction zone

 

Perhaps instead of hacking terminals to free people from rooms, the Tenno would have to either clear wreckage or find and activate some kind of fire suppression system to clear a path for escaping civilians. To mix things up, perhaps even have a bomb that the Tenno would need to disable while trying to rescue the occupants of the ship.

Granted, I'm not certain how many civvies the engine could handle running around at one time, but I feel that evacuating a ship in peril would be a much greater experience if there were a lot people scrambling around the corridors, avoiding Grineer or Corpus gunfire, or the claws of the Infested.

The play spaces would be large and multi-tiered.The missions would yield greater rewards based on how many civilians the players are able to bring to the extraction point (or maybe escape pods/life boats?). However, the Lotus would scrub the operation if the Tenno lost a certain number.

On the more difficult variations of Evacuation missions, after escorting civilians to the extraction zone, the Tenno would have to hold off waves of enemies while escape pods or life boats loaded and disembarked from the ship. The loss of a vessel would result in mission failure.

What do you guys think? Discuss. 

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I'd rather have them follow same path and defend them from sides like hacking turrets to aid them, or searching for power cells to activate laser walls to keep infested from overrunning them.

I feel like using terminals to activate certain things such as turrets and scrounging for useful items like you said would be a great idea! 

Also...I am so sorry. This thread belongs in Concepts.

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I like it ). If the engine cannot make a lot of civilians at the same time we could run and rescue them for 3-5 per group.As we find the first group,we will have to escort them to extraction,after that we will have to seek for more groups of survivors.

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Id like it but only if civvies get sucked out of the window if I break it on a ship. Hehe, I am so evil...

 

Or maybe have a choice, so that, when you shoot the civvies, the corpus or grineer pay you something, but not as good if you evacuate the ship, shooting the innocents would be easier though.

 

Yes, I know, Lotus would maybe not be happy, but the the payment is for the Tenno cause right?

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I like it ). If the engine cannot make a lot of civilians at the same time we could run and rescue them for 3-5 per group.As we find the first group,we will have to escort them to extraction,after that we will have to seek for more groups of survivors.

 

That's actually a really good idea to compensate if the engine can handle a larger number on screen. Thank you for that!

 

Id like it but only if civvies get sucked out of the window if I break it on a ship. Hehe, I am so evil...

 

Or maybe have a choice, so that, when you shoot the civvies, the corpus or grineer pay you something, but not as good if you evacuate the ship, shooting the innocents would be easier though.

 

Yes, I know, Lotus would maybe not be happy, but the the payment is for the Tenno cause right?

 

 

Remember, the Tenno's cause is to restore balance, and in this mission type the Lotus would scrub the mission if too many civilians were lost! 

Edited by Crimson_Thomas
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