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Maelstrom The Water Based Frame


Black-Foxx
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  So I said I would wait till I thought up some other frames before I did this one because I know a lot, an I mean a lot of people have thought up powers for a water based frame.   I however still wanted to take a crack at making one so here goes Maelstrom

 

Female warframe a support frame cause those are the kind of frames that I like to do concepts on.

 

I think of her as being a strong frame, so I figured her stats would be as thus

 

health 150

power 150

armor 100

shield 100

sprint 1.20

 

two defense polarities

 

Abilities are as follows.

 

Ability 1 - Stifling orb - Maelstrom sends out orbs of water at target enemy suffocating them (orb will float towards enemy and upon impact will encase entire enemy in a layer of water causing a knockdown effect and stun for duration of ability.)

 - orb can break off and attach to enemies in 5m radius

 -  Deals 45 / 70 / 100 / 150 impact damage (affected by power strength)

 -  Duration 5 / 7 / 11 / 15 seconds (affected by power duration)

 -  Range 50 in game meters at all lvls

 -  Can target 1 / 1 / 2 / 3 enemies under orb effect.

 

Ability 2 - Deluge - Maelstrom saturates the air causing it to rain, enemies caught in the downpour lose shields and suffer a mild Dot effect.

 - Deals 1% / 1% / 2% / 2% per second damage to health (not affected by power strength)

 - Duration 5 / 7 / 11 / 15 seconds (affected by power duration)

 - Enemies receive a 30% damage debuff at all levels

 - Enemy shields do not recharge (boss shields recharge but at slower rate)

 

Ability 3 - Heavy rain - Maelstrom sends out what seems to be a shockwave enemies caught in this AoE have the life as well as energy sucked out of them into an orb above Maelstrom at end of ability orb will burst and rain down regenerating rain onto teammates.

 - Deals 5% / 5% / 7% / 11% damage to enemies within 30 in game meters (not affected by power strength)

 - Duration 5 / 5 / 5 / 5 seconds (can not be increased by power duration)

 - Restores 3% / 4% / 5% / 7% of health for 15 seconds (regen for all my final fantasy lovers)

 - Restores 1% / 1% / 3% / 3% energy for 15 seconds

 

 

Ability 4 - Kraken aura  - Maelstrom saturates her team mates in holy water, whenever a team mate becomes attacked a water beast is called forth to fight for the tenno. (was thinking it would look like an aura on the tenno and would work like Saryns venom but instead of a bubble your aura pops and that procs it to spawn forth a Kraken)

   -  When any team mate gets attacked all tenno release their Kraken (Kraken will only attack if their tenno is under attack, sort of like revenge for shade)

   - All Kraken have their souls linked, so when one Kraken dies they all die. 

   -  Krakens health and shield are 1/2 that of Maelstrom (not affected by power strength)

   -  Krakens strength is equal to the tenno it is protecting (not affected by power strength)

   -  Krakens duration 10 / 10 / 17 / 25 seconds (not affected by power duration)

   -  When a Kraken kills an enemy their is a 22% / 30% / 45% 70% chance to heal team mates (increased by power strength)

           - Kraken is resistant to physical damage

   Can not have multiple aura's on a single tenno (tenno cannot get a new aura until their kraken dies.)

 

So this is a rough idea of my water frame, tell me what you think

 

also check out my other frames

https://forums.warframe.com/index.php?/topic/130478-leech-an-incomplete-frame/#entry1564750

https://forums.warframe.com/index.php?/topic/126282-lumina-light-based-warframe/page-2#entry1563393

https://forums.warframe.com/index.php?/topic/127032-pulse-chienergy-based-frame/

https://forums.warframe.com/index.php?/topic/125574-wind-based-warframe/

https://forums.warframe.com/index.php?/topic/126348-sand-based-frame/

https://forums.warframe.com/index.php?/topic/127086-tech-based-warframe/

Edited by Black-Foxx
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The stats seem a tad OP.

Yeah, I figured that they would be a little bit I was thinking that her health may need to be lowered to balance her out but her other stats I think would be about right......since she is not really an offense based frame.  Plus since she is not a heavy healer she would need something to help her stay alive which is why armor is 100 and not 75.  Her speed is at nova speed because it makes no sense for support frames to be slow.  I mean if you can't keep up with the team, how can you expect to support them.

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Kraken Aura might be a bit iffy. I like the concept, but why not make it so that instead of proccing the Kraken with damage, just RELEASE THE KRAKEN whever the ability is used. To balance it out, make the Kraken share aggro with the Tenno it is protecting.

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Kraken Aura might be a bit iffy. I like the concept, but why not make it so that instead of proccing the Kraken with damage, just RELEASE THE KRAKEN whever the ability is used. To balance it out, make the Kraken share aggro with the Tenno it is protecting.

I thought about that, but then it would be more of an offensive power than a defensive one, however having it share aggro would I guess make it more defensive.  I was trying to think how to make it more balanced because I am sure at time there will be more than one Kraken dead, so recasting the ability could be an issue.  Maybe she could summon two Krakens and they protect whomever is receiving the most damage or something.

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I thought about that, but then it would be more of an offensive power than a defensive one, however having it share aggro would I guess make it more defensive.  I was trying to think how to make it more balanced because I am sure at time there will be more than one Kraken dead, so recasting the ability could be an issue.  Maybe she could summon two Krakens and they protect whomever is receiving the most damage or something.

Or make the Krakens time based. And make the Krakens cover the Tenno from all angles except the front. That adds more defense and might mitigate the recasting issue.

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Or make the Krakens time based. And make the Krakens cover the Tenno from all angles except the front. That adds more defense and might mitigate the recasting issue.

True, but I still like the thought of a Kraken bursting forth to protect it's host.  How about this maybe I can have it proc only for the first person that is attacked, that way there would be no recasting issue.  Plus it can work like saryns venom, but instead of it causing damage when popped it calls forth the Kraken.

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True, but I still like the thought of a Kraken bursting forth to protect it's host.  How about this maybe I can have it proc only for the first person that is attacked, that way there would be no recasting issue.  Plus it can work like saryns venom, but instead of it causing damage when popped it calls forth the Kraken.

So it will be one Kraken per cast? Or is it 1 per player?

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I think one maybe two krakens, but for only first player attacked.  I would definitely have to tweak it though, cause there is always that one team mate that is nowhere near the rest of the team and they would be the only one to benefit from the kraken if they get attacked first.

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Hmm......How about this. 

Maelstrom releases a sonar pulse. The pulse detects two things:

1)The closest team mate(s)

2) The teammate taking the most damage.

 

Then the Kraken can be released to protect the teammate closest and in the most dangerous situation. That should solve your problems of leechers or people lagging behind.

 

Although one problem that I forsee is that the teammate lagging behind could also be taking the most damage. So what you could do is summon 4 Krakens per cast, and make the Kraken protecting the teammate in the most danger be bigger and stronger. That  should add a chance to protect everybody while protecting the most vulnerable as well.

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Hmm......How about this. 

Maelstrom releases a sonar pulse. The pulse detects two things:

1)The closest team mate(s)

2) The teammate taking the most damage.

 

Then the Kraken can be released to protect the teammate closest and in the most dangerous situation. That should solve your problems of leechers or people lagging behind.

 

Although one problem that I forsee is that the teammate lagging behind could also be taking the most damage. So what you could do is summon 4 Krakens per cast, and make the Kraken protecting the teammate in the most danger be bigger and stronger. That  should add a chance to protect everybody while protecting the most vulnerable as well.

Great idea, however your idea made me think of this.  So everyone gets the Aura as originally planned, and all Krakens will proc when a team mate is in danger however the Krakens will be like the Revenge mod for Shade.  That way even if they Proc they will still be defensive and allow a recast when they all die.   What do you think about that.  I took your idea and combined it with mine.   The only thing is though that instead of the Krakens causing their victim to drop health or energy orbs they would have link.  So when one Kraken dies, they all die and one one kracken kills an enemy all krakens would heal their tenno for a percentage.

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So updated the fourth power which I think will work much better now, however I am not sure how to scale the Krakens strength, simply because when you forma your frame or start out your strength would be weak which will case the Kraken to not deal sufficient damage to an enemy.  So I need help with coming up with a good way to scale it's strength.

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