Karonuva Posted May 7, 2022 Share Posted May 7, 2022 I really don't get this mindset of having companions be unable to take a single bullet before they die or need to get revived. Having a companion isn't some stupidly game breaking bonus, it's literally a part of everyone's base loadout. It's as integral a part as a melee weapon or abilities, so why on earth do all companions of all things have this ridiculous drawback of 0 survivability? It makes NO sense. It adds nothing to the game other than pointless frustration. Link to comment Share on other sites More sharing options...
The_Royal_Elf_Mika Posted May 7, 2022 Share Posted May 7, 2022 if they are able to buff the base stats of the operator like they did, i dont see why they couldnt do it to all companions aswell. Link to comment Share on other sites More sharing options...
(PSN)IdoThea Posted May 7, 2022 Share Posted May 7, 2022 Meanwhile Vulpaphyla is basically immortal since when they die they turn into sentinel style larva for sometime and then back to normal mode until they die again and turn sentinel... So yeah all for buffing other companions even though they don't die on one bullet if modded and equipped with Orokin Reactor. My hound goes down on higher levels though pretty fast. but ability to turn into three smaller hounds gives some survivability. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.