Nick4 Posted August 19, 2022 Share Posted August 19, 2022 WF-Weapon frame type EF- Element frame type TF- Technology frame type CF- Concept frame type Im gonna add frame concepts that follow these archetypes Link to comment Share on other sites More sharing options...
Nick4 Posted August 19, 2022 Author Share Posted August 19, 2022 WF TF hybrid “Romec” - Guns, rockets and necromechs. low health and shields but High armor, energy and sprint. Passive: Aura that boost gun damage by 10% A1. surplus, 60% ammo efficiency and 60% ability efficiency A2. Barrage, fires a barrage of missiles in front of you A3. Elemental Grenade, Aoe, Elements changes based on warframe color A4. Artillery, summons a heavy gun weapn. multiple firing mods including auto, Semi, and rocket laucher. auto has high status and peneration, semi high critical damage and chance, and rocket launcher has aoe. Not modible “maybe” Link to comment Share on other sites More sharing options...
Nick4 Posted August 19, 2022 Author Share Posted August 19, 2022 CF “Lycano” -Wolfs, Shape, Moon High health and sprint with lower shields and armor Passive: each ally in affinity range increases damage and strength A1. Crescent Slash, Slash based claw attack that steals [X] % health. Chains with greater energy efficiency and damage. A2. Lunar howl, bonus armor to you and allies in affinity range A3. Spectral hounds, Summons additional spectral allies. Wolves/kubrows A4.Full Moon, shift into a werewolf form. Increased health, movement, and armor. Claws replace weapons. Can have stages of transformation like nidus. Full Moon Ability changes: A1. devour, Steals hp until dead, A2. Predator Howl, Stuns and enemies run away. A3. blood moon, Draining health, Progressive increase to damage over time until HP exhausted. Link to comment Share on other sites More sharing options...
Nick4 Posted August 19, 2022 Author Share Posted August 19, 2022 WF “ Øxa” -Ice, Axes, and rage High health, High armor, No shields. passive: Enemies killed by abilities, Or by cold damage drop Ice shards. Picking them up increases Meter. Meter increase armor and powers abilities 2-4 A1. Ice spears, Aoe target, Aim at a location and activate, Spawns Ice spears from the below damaging enemies and leaving a wall for defense A2. Fury, sacrifice health for dramatic increase to armor, and bonus cold damage to all weapons. A3. .Niflguard, at the cost of meter summon a power shield, blocking or aiming creates wide barrier. similar to volts shield when picked up. A4. Skeggøx, Summons an exalted Axe, Heavy attacks and slams summon ice spears on enemies within range. Costs meter but drains energy. Nilguard can be used in tandem with this ability. Link to comment Share on other sites More sharing options...
Nick4 Posted August 19, 2022 Author Share Posted August 19, 2022 EF WF “Aestus” -Metal, Metallurgy , Hammer High armor, low shields Passive: Defeating anchored enemies drops metal ingots. Metal is collected and powers A2 and A3. Increases the power of A4. Increases armor by 1 for each ingot collected and stored. A1. Anchor round, primary/ secondary bullects/ projectiles have increase impact and puncture. Spawning anchers on contact Slowing or stopping enemies A2. Reinforcement, Costs collected metal, Reinforces allies and self with Increased armor. Increases melee damage A3.Carbon steal, Creates living metal constructs to fight for you. -can be like moa’s, drones, and/or metal versions of enemies A4. Hephaestus Hammer, Summons a Heavy two handed hammer. All collected metal is drained and increases the Damage and size of the hammer. Slam attacks deal fire damage. Link to comment Share on other sites More sharing options...
Nick4 Posted August 21, 2022 Author Share Posted August 21, 2022 CF WF “ Baron” - Blood, Vampiric, a bit of castlevania Very High health, no shields, no energy. Abilities run off health and cooldowns. A1. Swarm, Separate into a small swarm of flying creatures. [like cloud walker] freely fly around, flying into enemies damages, activates life steal, and leaves them in a dazes. cooldown Passive: Becomes invisible when gliding A2. Conversion, Sacrifice blood and convert enemies into boosted allies. Enemies dazed by swarm have reduced cost. A3. BloodArmor, Convert health into armor. The more health, the more damage reduction. A4. Whip slash, Summon a dagger/ whip, exalted weapon. stealth/ Finishes have life steal and can over heal. On a 3x combo heavy attack and change dagger into whip. Whip naturally has “Blood rush” the mod Link to comment Share on other sites More sharing options...
Nick4 Posted August 22, 2022 Author Share Posted August 22, 2022 Wf CF EF “ Apollo” Healing, Music, Archery, Sunlight ( or fire) Bard class Passive: A1.Oracles Light, Highlights enemies and negates armor A2. Radial Sol, Cast radiation on all enemies within range A3. Lyres song, 3 songs, when A4 is active songs have increases ability efficiency and strength 1. Metal, Fire-rate and status chance is increased for a time 2. Classic , Cast health regeneration to you and nearby allies 3.Rock, cast energy regeneration to you and nearby allies A4. Lyre bow, Apollos lyre can be used as a bow. Basically nataruk, fire/ Radition damage. Shoots through walls. Link to comment Share on other sites More sharing options...
Nick4 Posted August 22, 2022 Author Share Posted August 22, 2022 WF “Sheriff” Gunblade, Throwing knives, Dodge, playing cards passive: A1. Blast Knives, Throw 3 knives that explode on impact. A2. Dodge, Remain stationary but dodge/ evade all incoming damage. A3. Deck, 3, Stead, increases speed or summons a horse. Law, When active stores damage on self and can be reactivated to use it on next attack. hangman, root enemies with binding rope. Shooting/ cutting ropes deals critical damage A4. Old Iron, summon gunblade, blocking, Aims weapon and fires like a handcannon. High Crit chance. Can block passively. Critical damage is based on combo counter. Modible. Link to comment Share on other sites More sharing options...
Nick4 Posted August 22, 2022 Author Share Posted August 22, 2022 TF, “ Guardian” hildeyns little brother Tank, Defensive and offensive. Passive: option 1, on shield break, protective bubble spawn temporarily. With its health based on a fraction of total shields. Bubble also spawns on reviving allies or being revived. option 2, shields recharge faster with a shorter delay temporarily after picking up orbs. A1. Shield wall. Deploys A one way barrier stopping enemies. Allies can move and shoot through freely. holding, Launchs shield forward pushing or squashing potential enemies. A2 Enraged Agro, All enemies are agro’d on you. Allies gain increased damage and critical chance on effected enemies A3. war shield, Summon shields that hover around the frame like eximus shield blocking damage. A4. Shield breaker, Summon a railgun. High damage per shot. heavy energy toll. Link to comment Share on other sites More sharing options...
Nick4 Posted August 23, 2022 Author Share Posted August 23, 2022 CF WF “ Warden” Grukta - Grineer theme, The Warrior king, The Jailer, The Warden, The unbound. Kuva. High armor and health, no shields, High sprint. Passive: A1. Law, Chains around his forearms Bind clusters of enemies together. Each defeated enemy in the chain reduces the speed and damage of the remaining. Activating ability again pulls them together. Option chains could be replaced by Scrolls of orokin law. A2. Sentenced, marks enemies in line of sight, on kill they drop one of three buffs: Melee speed, Movement speed, reload speed. A3.Judgement, The frames armor augments. Increasing armor and health.by 2000 each for a duration. A4. Option 1:Executioner , Summons dual submachine guns. Each can be modded separately and can fire separately with the removal of aiming( like old halo dual wielding). or as an alt-fire. Option 2:Executionor, Summons a massive great sword. Like berserk level. Heals on kill. Implementation of the chains can extend range during combos and slide attacks. Link to comment Share on other sites More sharing options...
Nick4 Posted August 24, 2022 Author Share Posted August 24, 2022 CF “ Prime and detonate” Priming status, Detonating status prox., Expolsions. passive: Immune to knock-back from radial damage self and/or enemies. A1. Tap, Hold. When both applied enemies explode blast damage. 1.Chilling primer, Aoe spray, Prox cold status on enemies. Slowing 2. Fiery detention, Aoe spray, Prox Fire status. A2. A3. A4. Link to comment Share on other sites More sharing options...
Nick4 Posted August 26, 2022 Author Share Posted August 26, 2022 CF “jeykll and hide” Both the hunter and the beast. dual class of both focused dps and Tank. Based both on Chroma and revenant. Base form High speed, Mid armor, low shields. Passive: Damage to health fills hyde meter. Headshots on enemies fill jeykll meter. A1. Hunters mark, Cone lockon, Bullets auto lock and track to head shoot. With bonus critical damage for the duration. Jeykll, auto burst with Crossbow Hitting all marked targets at once. Hyde, Throws enemy that has been grabbed. A2. Armored clock, Increase to armor and movement speed for a duration. A3. Evade, close the gap, immune to damage, leap or dash in a direction. Hyde, Grabs enemys with path. A4. Press, switch between Jeykll and hyde, Hold, Activates if meter is full. Jeykll, Summons a slow heavy hitting cross bow. High dps, slow fire, 2.9 critcal damge. Modible. Hyde, Dramatic increase to health and armor values. scales off warframe mods. frame also increase to necromech size and movements. Weapons are replaced with fistweapons, Impact primed with the chance to stagger bosses Link to comment Share on other sites More sharing options...
Nick4 Posted August 29, 2022 Author Share Posted August 29, 2022 CF “ Druid” “beast master” Summons beast and channels there power Link to comment Share on other sites More sharing options...
Nick4 Posted August 31, 2022 Author Share Posted August 31, 2022 CF EF “Merlin” Description: built arounds buffs and high radial dps. This class focus its arcane void knowledge into power abilities. with a higher cast time then normal to balance it out a bit. Magic, Status, enchantments and radial damage. High shields. Passive:10% chance to drop energy orb on kill. Has a Sentinel called familar. A1. Omni-Tome, wield the omni-Tome and summon arcane power. Hold, to access special gear wheel of status effects. Select active element. tap, casts A1. Arcane attunement , boost allies damage with bonus elemental damage. Enchants. A4.Cataclysmic, aim at a location a cast the element in A1 Nuking enemies with that damage type for high dps, and further enemies being damaged for decreased amounts. signature weapon, a speargun with a radial attack. When head by “merlin” the damage type switches to “merlins” A1. with bonus damage. when thrown on the ground you and allies game bonus ability strength and increased casting time. Link to comment Share on other sites More sharing options...
Nick4 Posted September 3, 2022 Author Share Posted September 3, 2022 EF “Gravity” Uses the power of gravity to crush his enemies or aid his allies. Passive: Higher jump and bullet jump. A1. Crushing field, Aoe abilty creating up to 3 zones. Inside enemies movements are slowed and are damaged over time. A.enlighten step, you and allies gain increased movement speed, glide, jump, and bullet speed A3. suspended gravity, Launch a massive wave, Enemies hit are lifted into the air momentarily. A4. Singularities Glavie, Summon a glavies with the power of gravity. When thrown creates a massive blackhole pulling in enemies and projectiles. Slam attacks leave a “crushing field” slide attacks lifts enemies movement is increased, Glide is limitless, and gain an addition bullet jump. Link to comment Share on other sites More sharing options...
Nick4 Posted September 3, 2022 Author Share Posted September 3, 2022 EF CF“Siren” Cc base water elemental frame Passive: enemies that die due to A1, A2, or A4 fill a meter. powering A3. A1. sirens song, Enemy in range are charmed, vulnerable, and walk towards you. A2. watery embrace, creates puddles of water slowing enemies. Enemies effected by sirens song sink into the puddles. and are damaged over time until death or sirens song ends A3. mermaids tear, Increases health by 100% for you and allies. you and your allies gain a 1% health regen per sec.Can stake 10 times with a base durations of 2 seconds. max base duration and regen being 10% health per second for 20 seconds. A4. deadman's tale, A trident of water is summoned. replaces the melee but when using primary or secondary the trident acts freely. flying around damaging enemies. Link to comment Share on other sites More sharing options...
Nick4 Posted September 7, 2022 Author Share Posted September 7, 2022 CF “ arachnid” spider and puppeteer. Passive: latching to walls has limitless duration and a energy regen of .5 per sec while latching. A1. Razor wire, press, whips a wire around you dealing and procing slash Held, Either pulls enemies to you or you to whatever else you hit. Grabbing energy, health or ammo increases amount. A2. Binding web, Enemies are bound like harrows chain. Damaging enemies returns health. A3. puppeteer, Control up to 4 enemies for a duration. controlling their bodies even after death. A4.Fates thread, the threads of fate are revealed. critical damage and chance against enemies are increased. slash has a chance to proc on hits. Link to comment Share on other sites More sharing options...
Nick4 Posted September 7, 2022 Author Share Posted September 7, 2022 CF “ lancelot “ Lances, horses and passive: A1. Link to comment Share on other sites More sharing options...
Nick4 Posted September 10, 2022 Author Share Posted September 10, 2022 CF “Jester” Another showman like limbo. Weilds the power of the rift. crossing between and reshaping it. A1. Jokers march, For a duration cross the rift becoming invulnerable to damage pr contact with enemies. A2. Illusionary jacks, Create duplicate decoys that run interference. enemies focus on these duplicates. At the end of duration they explode dealing blast damage Activating while in A1 causes the damage to be electric. Procing on enemies in range. A3. Card trick, Randomly summons a buff of 1-4 for a duration 1. Diamonds, regen 5 energy per sec. 2. Clubs, 10% Ability strength. 3.Hearts, 3% health regen per sec 4.Spades , 15% movement speed Can stake. When in A1. This ability instead pulls Joker, Turning invisible for a short duration while in jokers march. A4. Fools Rapier, Exalted rapier created from the rift.Deals radiation damage. And can damage enemies when in A1.. Link to comment Share on other sites More sharing options...
Nick4 Posted September 12, 2022 Author Share Posted September 12, 2022 CF “Blade dancer” nimble as she is graceful. Dancing across the battlefield with stunning beauty and Deadly poise. Passive: -while moving gain 30% evasion. -bonus combo and combo duration. A1. Capoeira, Gain increased movement, reload, and melee attack speed. A2. Sharp step, dance across 15 or more meters dealing slash and puncture status to enemies along path. you gain 1% evasion for every enemy hit. capping at 15%. A3. rhythm, similar to octivias third ability. where certain movements activates certain buffs. for a duration each kill gives +1% evasion chance. caping at 30%. benefits you and allies. -slide attacks proc electric status. -head shoots proc slash. -finishers/mercy, Heal 25% of enemies remaining health. - Heavy attacks are faster. A4. Blade dancer, short blades connected by chains spin around the frame. Enemies in range are dealt slash damage. The blades reflect 15% of incoming damage back. Enemies have a 10% chance to become vulnerable to mercy kills when proced by slash. Link to comment Share on other sites More sharing options...
Nick4 Posted September 13, 2022 Author Share Posted September 13, 2022 CF WF” Chainsaw man” A frame based on chainsaw man Health and armor only frame passive: A1. Ripe tide, A2. combo chain, A3. Chained excelerrator, A4.Chain Saw, Link to comment Share on other sites More sharing options...
Nick4 Posted September 25, 2022 Author Share Posted September 25, 2022 CF “Shape shifter” a frame capable of taking the form of animals, enemies and even objects Link to comment Share on other sites More sharing options...
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