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(SWITCH) Veilbreaker: Hotfix #4


Marcooose

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Posted

(SWITCH) Veilbreaker: Hotfix #4

Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes: 

  • Narmer Deacons will no longer perform their beam attack in Break Narmer missions. 
    • This attack is designated exclusively for the Stolen Plates stage in The New War Quest. 
  • Updated some of Chipper’s dialogue for clarity. 
  • Updated sound FX for laser traps and doors. 
  • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.
  • Fixed Kahl being unable to be damaged by the Narmer Scyto Raknoid’s melee attacks while his Machete is in hand. 
  • Fixed the Narmer Scyto Raknoid having weird VFX trailing underneath its centre mass. 
  • Fixed enemies that enter the Narmer Scyto Raknoid boss fight arena before the gate shuts just standing around and not attacking. 
  • Fixed the tutorial prompt for Unveiling Chipper remaining on screen after successfully freeing him. 
  • Fixed Deacons getting way too close to Kahl after being detected, causing them to completely miss their attacks. 
  • Fixed unveiled allies still having the Veiled voice FX. 
  • Fixed the Narmer Propaganda Drones not having any collision.
  • Fixes towards falling through the floor when completing a Veil removal. 

Break Narmer Challenges Changes & Fixes: 

  • Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge. 
  • Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge. 
  • Fixed the ‘Kahl Go Fast - Complete the mission in under 15 minutes’ Challenge continuing to count indefinitely after the 15 min mark.

Note: The following fix is a fix requiring code, meaning it will need to wait until our next Cert build before going live: 

  • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled. 
  • Fixed crash that would occur in the Narmer Scyto Raknoid fight. 

 

    Optimizations: 

    • Optimized some shader & textures. 
    • Made very slight optimizations to the Narmer Propaganda Drone. 

    Fixes: 

    • Fixed a script error when switching between the ‘Helminth’ and ‘Archon Shard’ tabs in Helminth’s UI if you have something selected. 
    • Fixed flickering issues in the Helminth UI. 
    • Fixed Rogg’s Hellion Jetpack particle FX being the wrong color. 
    • Fixed several placement and clipping issues with Shoulder Armor equipped on Kahl (notably the Sorex Shoulder Guards). 
    • Fixed the Protea Caladrius Skin’s helmet visor tilting to the side permanently after casting her Grenade Fan. As reported here:
    • Fixed the Aegrit’s holster position and rotation sitting funky. 
    • Fixed being unable to return to Dojo from a Railjack mission if you have Clients in your squad. 
    • Fixed script error related to Syndicate Medallions when joining in-progress missions. 
    • Fixed script error when scrolling in the Helminth UI while feeding resources. 
      • Also fixed auto feeding occurring when scrolling if a resource had been selected. 
    Posted

    Thank you very much, especially for these two changes :

    Il y a 15 heures, [DE]Marcus a dit :
    • Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge. 
    • Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge. 

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