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AegidiusF

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  1. If you are alone, you can use any of these three frames. I prefer Hydroid, specially after his rework, but the others work great too. But as many others already said, the best is to do this farm with a complete squad on Steel Path (+100% resource drop chance bonus). The most effective option, in my opinion, would be to have an Atlas, a Nekros, a Khora and a Hydroid. Nekros with max range Atlas with his 3rd Augment (Ore Gaze) and full power Krora with high range Hydroid with high range Atlas can be replaced by Nova or Saryn, to make corpses desintegrate faster. Khora and Hydroid must not camp at the same place : they must be inside Nekros range, but too close, as their loot abilities do not stack. Atlas loot bonus stacks with Khora, Hydroid and Nekros and he must only petrify enemies all around. Nekros is there to make additionnal loot from the enemies killed by Khora and Hydroid. If you have to choose between Khora+Nekros or Hydroid+Nekros, I'd recommend to take Khora+Nekros, because Strangledome can make Slash damage and cut corpses into parts : each part can give an additionnal loot. I'd also recommend to take a Smeeta with you (all 4 squad members) : Charm always help (and they are no more talking about nerfing it - let's hope they've forgotten this 😇). Just to remember how loot abilites stack : Loot while alive : Ivara Loot petrified : Atlas Loot on death : Wukong, Khora, Hydroid. Do not stack : an enemy can only be killed once, they can’t ‘die’ multiple times. Loot corpse : Nekros, Chesa kubrow Each loot category can stack with a different category.
  2. They will talk about this problem at tomorrow's Devstream (as announced yesterday on Devshort 13 - at 14:00) :
  3. To be honest, I can't even remember her face 😁 I think that Dagath is more than ok, but she got a bit affected by the shield gating changes : she has now less than 1 second of shield gate with her base shields value (1.23s with Redirection). For a warframe that needs to rely on shield gating to survive, this was a bit bad and made modding for shileds absolutely mandatory, reducing modding variety. Also, her 3rd ability is nothing more than a "fake" passive, this makes her a caster with only three abilities to cast, one of them having some problems : long cast animation, terrain pathing, limited range. Her gameplay consists, most of the time, at spamming her 1st and 2nd : in other words, it's a kind of boring gameplay, specially if you are doing long runs (you won't die, but you'll be repeating the same actions every two seconds). Dagath is strong, sure, but is she funny to play ? For a couple of short missions, yes, but for a long mission or for many medium missions, no.
  4. This is normal : channeled abilities with constant energy drain deactivate energy regen from mods like Energy Siphon and Dreamers Bond.
  5. Indeed. Allies Overguard can prevent Peaceful Provocation to work. This is a real problem.
  6. This is because Necramechs come with an Archwing Weapon : the Mausolon. The game wants you to buy the slot for this weapon. And Archwing Slots are sold by two.
  7. Nooooo ! 😱 I was expecting this to become an "undocumented" feature. 😭
  8. This is normal : as Dessication applies damage over time, as soon as an instance of DoT is applied it will trigger Market for Death effect, but the damage applied around will be very low. In other words, it's working perfectly as intended, but you won't be able to use Marked for Death with the finisher damage when using Dessication, as it's the DoT that will trigger Market for Death radial effect. Dessication Finishers never really worked with Marked for Death because of this DoT.
  9. Finally they did something to put some more consistency. As a reminder, your thread about CC abilities working through Overguard was posted on March 29, 2023 - almost one year ago ! It's a thread anniversary gift ! 😆
  10. It didn't last long... already nerfed...
  11. It's perhaps not a nerf, but a glitch. You should post this on Dante Unbound Bugs subforums.
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