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Locked Enemy Spawn Room on Hades (Pluto)


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This has been the case for a long time but by the time the mission is over I've usually forgotten to report it (I'm reporting it during the mission this time). 


This room appears to contain more than 50% of the enemies that are meant to populate this mission - which might go 10% of the way to explain how dull this mission is. 

Also, inaccessible Riven Sliver! :(

P.S. While you're looking at Hades, please make waves three-onwards spawn 3 Ambulas - just as a small concession to how boring this assassination is. So 1+2+3+3+3+3 (so if all goes well you can finish in 3 waves). Alternatively just spawn 2 on wave 1.

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