Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Sprint disabled constantly


(NSW)Slammish

Recommended Posts

As a Gauss main, this disproportionately affects my favorite frame. If you're not familiar, Gauss charges his secondary gauge primarily by being in sprint mode. Having it disabled will literally cause him to die, as kinetic armor is dependent on battery level.

Sprint is constantly disabled.

Instances where it automatically turns off include the following:

Talking to an NPC(anywhere), interacting with a panel to hack, checking nightwave status in menu, checking current mission progress, falling off a ledge, dying, using transference(sometimes), entering void angel sphere, interacting with a console in open world maps, activating a bounty on Deimos, using archwing, using necramech, calling necramech, calling gravimagged archwing gun, cutscenes of any kind(jackal scene change, vey hek transitions, basically every assassination mission will disable sprint at some point, causing Gauss to die if he's unaware).

There are many other instances where sprint is disabled without notice. 

This is unintentional; it's a bug, not a feature. Please do not argue the point if you disagree, this is a bug report, not a debate.

Link to comment
Share on other sites

I believe the issue resides with state changes. There are 3 states of movement: walk, run, sprint.

In any environment, only two movement state options are available. In towns, walk and run are available, but not sprint.

In missions, run and sprint are available, but not walk.

I believe cutscenes and interactions with NPCs exist in the town state, meaning only two movement states are available, walk and run. When you interact with an NPC or console, the partial cutscenes/camera pivot exists in the town environment. So if you have 3 possible movement settings, and you're already at the maximum, the game considers this and assumes the maximum movement setting is true for the environment it thinks you're in(town). When it spits you back out into the open world map or assassination mission, you're given the maximum movement state for the environment you just existed in. 

Movement states are 1/2/3

Walk, run, sprint

Towns look like this: (1/2)/3

Missions look like this: 1/(2/3)

Exist momentarily in an invulnerable state because the camera has to move? Easiest way to do that is to temporarily put you in town mode, which means you get bumped down to a movement state that exists in town.

Possible solution would be to enable sprint in towns, making the run/walk input a permanent 3 way toggle. We all want to move faster in towns/relays already anyways.

 

Thanks for reading 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...