Valthryn Posted October 16, 2022 Share Posted October 16, 2022 Ancient disruptors shouldn't be able to drain the entire pool of energy from every warframe without a complete damage immunity ability with a single extenda-arm hit. It makes playing melee frames like Atlas in steel path infested missions inviable and is generally annoying when a single rogue attack from an enemy sandwiched inside a crowd of 30 others drains your entire energy pool. It should be a fixed drain of 10-15 energy. Negligible unless you don't pay attention and let them group up. Link to comment Share on other sites More sharing options...
(PSN)Pablogamer585 Posted October 16, 2022 Share Posted October 16, 2022 I think it should work similar to Scorpion's hooks. First the hook hits you, and then if you don't roll or bullet jump, it ragdolls you, though in this case it would drain your whole energy bar. Seems fair to me, played SP Eris today as Atlas too (coincidence?) and it was super annoying.Also angry about Landslide not triggering Dexterity Arcanes or Arca Titron's passive. Link to comment Share on other sites More sharing options...
Kaichi16 Posted October 20, 2022 Share Posted October 20, 2022 what about some percentage drain? one of disruptors problem is EVERY enemy with its aura also drains your energy... in infested missions, i just use lavos so i dont have to deal with this crap Link to comment Share on other sites More sharing options...
Frendh Posted October 20, 2022 Share Posted October 20, 2022 Not a big deal. Infested should have a few decent abilities. Link to comment Share on other sites More sharing options...
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