Jump to content
Whispers in the Walls: Share Bug Reports and Feedback Here! ×

(SWITCH) Lua’s Prey: Hotfix #2


Recommended Posts

(SWITCH) Lua’s Prey: Hotfix #2 


  • Updated Grendel’s Nourish ability description to properly indicate that all energy sources are boosted, not just from Energy Orbs as previously stated. 
  • Added a new backer to the new enemy damage resistance icons to improve visibility. 
  • Added greater pitch variance for Voruna’s ability howl sound FX. 
  • Updated the sound FX of the wolves in Voruna’s Leverian. 
  • Adjusted the sound FX of the Speargun Voruna Idle animations. 
  • Decreased the Perigale’s sound FX pitch range and overall gain. 

Conjunction Survival Changes & Fixes: 

  • Removed a tile from the Orokin Moon tileset as it was not playing nice with color blind options and the black and white filter from the Lone Guardian (panels not lighting up for example). 
  • Fixed Nekros’ Lua Thrax Shadows of the Dead applying their Life Support drain in Conjunction Survival missions. 
    • Also fixed the enemy waypoint still appearing above their heads. 
  • Fixed Lua Thrax enemies losing their waypoint if they get ragdolled. 
  • Fixed the Lua Thrax enemies’ spawn sound FX stacking. 
  • Fixed the Lone Guardian in Conjunction Survivals getting stuck in certain areas of the Orokin Moon (Lua) tileset. 
  • Fixes cases where enemies could fall through and die when crossing a certain bridge in the Conjunction Survival missions. 


  • Fixed crash that could occur while starting a solo mission. 
  • Fixed crash when hovering over Caliban’s abilities. 
  • Fixed crash caused by a player extracting but leaving behind ability elements that affect enemies (notably Zephyr’s Air Burst projectiles). 
  • Fixed the Lotus Amaga Skin not being able to be purchased separately. 
    • This was always intended to be a separately purchasable item! You can now purchase this skin from the in-game Market or in the Lotus customizations screen (if you have completed The New War Quest). 
  • Fixed the Golden Mend Collection not being available in the in-game Market until you completed The New War Quest. 
    • We want players to be able purchase the other goods in the collection, regardless of Quest status. Completing the Quest unlocks access to the Lotus customizations where the Amaga Skin can be equipped. 
  • Fixed the Battacor’s alt-fire, Mausolon, and Trumna causing self damage instead of self stagger. 
    • Lua’s Prey was a mainline update, which meant some things could slip through the cracks - this just happened to be one of them. As mentioned in Devstream #166, self damage changes will be released at a later date.
  • Fixed Grendel skipping the downed state if Nourish is cast right before. 
  • Fixed “Rise of the Machine” Nightwave Elite Weekly Act (Kill X enemies using a Necramech without getting destroyed) progress resetting to 0 after Nercramech timer expires in the Conjunction Survival missions. 
  • Fixed Voidshell Armor not appearing at the top of the customizations list when equipped with default skins and vice versa.
    • This will be the default moving forward if we release more Voidshell skins with Armor attachments. For now this fixes Voruna, Frost and Volt’s Base/Voidshell Armor. 
  • (Hot-dropped earlier today) Fixed certain players getting a “failed to update account” error while trying to complete Incarnon Weapon challenges in mission. 
  • Fixed Clients visiting Host’s Orbiter getting pulled into the Arcane management screen when Host opens it.  
  • Fixed being unable to start the Chimera Prologue Quest due to your evil twin not leaving the pillar in the Personal Quarters where it can be started. What a rude guest. 
  • Fixed Grendel’s Voidshell Skin emissives breaking after exiting Pulverize.  
  • Fixed the Imugi Prime Leg Plates not appearing when attempting to equip them on your Warframe. 
  • Fixed several Syandanas having offset issues when equipped on Voruna (base and Voidshell Skin).  
  • Fixed Sigils equipped to Voruna’s Voidshell Skin appearing on the floor. 
  • Fixed clipping issues with the Eos (base and Prime) Shoulder Plates when equipped on Xaku’s Kagura Skin. 
  • Fixed the wolf busts having blinding FX in the new tile within Yuvarium and Circulus
  • Fixed the “Arcanes” button in the pause menu using the “Mods” description. 
  • Fixed several UI issues occurring when scrolling through the “Tune In” list of past Nightwaves. 
  • Fixed black screen at the end of Voruna’s ability videos. 
  • Fixed the Skaut’s broken hatch texture during The Mountain Pass cinematic during The War Within Quest. 
  • Fixed a minor visual glitch when fighting Grineer Scorpions. 
  • Fixed script error with Voruna’s Shroud of Dynar ability. 
  • Fixed script error with Voruna’s Ulfrun's Descent Passive. 
  • Fixed script errors with Voruna’s custom HUD.
  • Fixed script error with Grendel’s Pulverize ability. 
  • Fixed script error with Trinity’s Well of Life ability. 

Fixed script error when hovering over Incarnon Weapon upgrades in the Arsenal UI

Known Issues: 

  • Nekros’ Lua Thrax Shadows of the Dead only attacking other Lua Thrax enemies. 
  • UI issue showing the new Lua Thrax Plasm as a crafting requirement for items that require the base Thrax Plasm. As reported here:
    • It will not consume your Lua Thrax Plasm if it is intended to be Thrax Plasm, this is just a UI issue.
  • Offset issues with several Armor attachments when equipped on Voruna.
Link to comment
Share on other sites

I really don't like to disturb or to be impolite, but what about Valkyr's Prolonged Paralysis Augment Mod rework problem ?

As announced on Devstrem 159 (and others) and on Update 31.2.0 (Nora's Mix Vol 1- march 2022), the Lesser used Augment Mods revisit was supposed to be ADDITIONS, they were not supposed to be changed and the way they work was supposed to be kept. But Prolonged Paralysis is now working in a very different way : no addition at all, but a real rework that denatured the Augment itself and destroyed the synergy between Prolonged Paralysis and Valkyr Talons specific multiplier (and also with other melee weapons).


As mentioned in our last Devstream, we set out to buff a selection of Augments that were underused according to our statistics. Our goal is to bring these Augments up to speed, and align them with our more popular Augments. The buffs below are merely additions onto what already exists in the game. This won’t be our only batch, so expect to see more Augment changes in the future!


Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

  • Create New...