Zahib Posted November 21, 2013 Share Posted November 21, 2013 - Laser doors now have a ~chance~ to create a knockback effect.. meaning 9/10 cases you can just walk through them.- Can't headshot Corpus crewmen anymore.- Infested kamikaze creatures no longer knock you down. Link to comment Share on other sites More sharing options...
Loveshack Posted November 21, 2013 Share Posted November 21, 2013 - Kestrel can no longer equip "glaive" mods (e.g. power throw).- Glaive modded with power throw mod can no longer "punch through" corpus MOAs (and possibly ospreys) - also I believe, but am not sure, that other punch-through mods are also blocked by MOAs.- Possible bug: Kestrel and Glaive both show 75 base charge damage (down from 150) in the in-game Arsenel damage display. If this isn't a bug: WHY U NERF GLAIVE/KESTREL AND NO NERF GALATINE?- Possible bug: Furax charge damage shows as 150 (down from 200). Link to comment Share on other sites More sharing options...
Rajko Posted November 21, 2013 Share Posted November 21, 2013 - Volt cannot melee for a short time after using Overload, can use ranged weapons - weapons without innate puncture (dual ichor) show puncture value in UI (without having taken the mods off since pre-11) Tried to reproduce effect on another upgrade tab and saw no puncture added Link to comment Share on other sites More sharing options...
Zelieth Posted November 21, 2013 Share Posted November 21, 2013 (edited) - Torid isn't receiving Elemental damage effects or procs - Torid isn't dealing Direct Damage with grenade hits (Could just be a UI bug with the damage numbers) Does not seem bugged for other players. Fixed for me upon a full restart of the client. - UI bugs sometimes causing elemental damage not to display in the Arsenal. For Example: Dual Vastos with Heated Charge and no other mods do not display the Heat damage. Re-logging and restarting did not resolve the issue, but other players were not experiencing the issue at all. - Loki's Decoy plays dead on the ground after being killed, as if it is expecting to be picked up like a normal player. Also occasionally falls through the floor while in this state. - Vauban's Bounce allows enemies to control their direction towards you, turning most Infested into Super Jumping Chargers (Not fun with the Ancients). Enemies are also on their feet when hitting the ground, instead of being stunned or knocked down. Also is no longer dealing damage. - Possible Bug: Bounce is affecting multiple enemies within its effect radius, a change for the better. Edited November 22, 2013 by Zelieth Link to comment Share on other sites More sharing options...
Frost.Umbra Posted November 21, 2013 Share Posted November 21, 2013 - Rhino Stomp works but leaves multiple enemies suspended in the air which are "dead" but can still take damage. Haven't played since last night so I'm not sure if the hotfixes took care of this. Link to comment Share on other sites More sharing options...
EdBazokatone Posted November 21, 2013 Share Posted November 21, 2013 - Critical headshots are multiplying two times the "head" factor, so if you do 50 damage to the body you will do 100 to the head (x2) BUT if that is a crit you do the base x4 (50x4) or the headshot dmg x2 again (100x2) and THEN the crit weapon modifier is applied. So if you use a weapon with 1.5 crit dmg, you do 50(base)*4(head)*1.5(weapon). Instead of 50*2*1.5 (as it was before U11). I have screenshots to confirm this if needed, I was doing a post about it but then saw this one and decided to just add to it. I tested it with many Unmoded weapons with different damage types and crit multipliers. With paris 175(body) 350(head) still good, but then the crit headshot was 1053. 175(base)*4(wrong head mult)*1.5(paris crit dmg) With dread, 208(body) 416(head), crit headshot=1666. 208*4*2(dread crit dmg, though in UI says 1.5 it has always been 2). Lanka, 237(body) 475(head) crit headshot=1426. same as others. Link to comment Share on other sites More sharing options...
Seanjuju Posted November 21, 2013 Share Posted November 21, 2013 -Stalker bugs and doesn't take damage -Stalker bugs and randomly stops attacking then starts attacking again Link to comment Share on other sites More sharing options...
GerrickTrier Posted November 21, 2013 Share Posted November 21, 2013 Accelerated blast is scaling based on total damage, not puncture damage - inconsistent with behavior on flechette/piercing hit Heavy Impact (melee mod) is incorrectly listed as doing +% Puncture Damage, actually does +% Impact Damage Link to comment Share on other sites More sharing options...
Seanjuju Posted November 21, 2013 Share Posted November 21, 2013 Berserker not immune to some statuses/knockdown during Ultimate Link to comment Share on other sites More sharing options...
Zahib Posted November 21, 2013 Author Share Posted November 21, 2013 - Dera is not having puncture/knockthrough effect reliably applied.. Link to comment Share on other sites More sharing options...
Scar.Heart Posted November 21, 2013 Share Posted November 21, 2013 - Being incapacitated while zoomed in with the Codex Scanner will disable the player from using Primary or Secondary weapons. Abilities and Melee can still be used. HUD will not show reticule. Link to comment Share on other sites More sharing options...
Kracken Posted November 21, 2013 Share Posted November 21, 2013 (edited) 1. a lot of weapons lost it initial traits. weapons that where armor ignore/ armor piercers (etc) now are "ordinary". 2. only dps means something now and crits are unreliable - at high lvl crits do the same dmg as normal. 3. elemental dmg appear only when status is triggered and sometimes is ridiculous - egz snipertron vandal - normal dmg 200; crit 1100; magnetick crit 54k.(all hits to legs) 4. Corpus Crewmans are immune to dmg to the head with any gun (effect exactly the same to dmg 1.0 when a weapon dint have any armor piercing)- I tried with most of my weaponry - fully moded (high serration, double barrel, armor piercer etc)... 5. sometimes mods have no effect, even though they were installed Edited November 21, 2013 by Cracken Link to comment Share on other sites More sharing options...
kamimegurine Posted November 21, 2013 Share Posted November 21, 2013 Ignis and other elemental dmg only weapons not showing AP dmg even if they have the mod installed Link to comment Share on other sites More sharing options...
Kaisnan Posted November 21, 2013 Share Posted November 21, 2013 Heat procs aren't dealing damage over time (they still ignite enemies though) Link to comment Share on other sites More sharing options...
IlluminaBlade Posted November 21, 2013 Share Posted November 21, 2013 - Torid isn't dealing Direct Damage with grenade hits (Could just be a UI bug with the damage numbers) My clouds are pathetic and that seems glitched but I'm doing full damage direct hits. Link to comment Share on other sites More sharing options...
Rhinobane Posted November 21, 2013 Share Posted November 21, 2013 - Loki's Radial Disarm against infested locked me into a "Power in use" state until the mission finished, also could not use melee weapon. I might have been staggered during the casting as well, could have been from that too. Either way I was locked into "power in use" Link to comment Share on other sites More sharing options...
Kracken Posted November 22, 2013 Share Posted November 22, 2013 (edited) nearly forgot - thanks to the changes in status changes (from 100% to x% ) to the players frames - all mods that gives % chance to resist knockdown are now worthless... Edited November 22, 2013 by Cracken Link to comment Share on other sites More sharing options...
.-KG-..-JaJeKa-. Posted November 22, 2013 Share Posted November 22, 2013 (edited) Greetz from Germany. In behind this link are our first Bugs: https://forums.warframe.com/index.php?/topic/134156-u11-bug-sammelthread/ And we just start it ... Edited November 22, 2013 by NaturalBornStoned Link to comment Share on other sites More sharing options...
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