Fijasrules Posted November 21, 2013 Share Posted November 21, 2013 (edited) I really enjoy the new damage system and how there are now "perfect" builds on certain weapons for each faction. I have been using all my old weapons that i enjoyed using to try and find functionality and have found many niches that weapons fit into. Please list your results below I will add it to the list. Elements- Puncture-Use vs grineer Impact-Use vs corpus Slash-Use vs infested fire-Use vs infested cold-Use vs corpus electricity-Use vs corpus toxic-Use vs grineer blast - good in general but strongest vs infested also works against grineer fairly well magnetic-great vs corpus stops moas+other machines in their tracks not so good against other factions. gas-good vs infested+grineer. The dot is nice. Viral-Use vs infested-"Makes them a cakewalk" Corrosive-Use vs grineer- Radiation still missing Weapons Post. Which weapons are good vs what faction without mods. Please list your results would list more Lanka-Corpus Brakk-Good spread vs all Edited November 21, 2013 by Fijasrules Link to comment Share on other sites More sharing options...
khimera Posted November 21, 2013 Share Posted November 21, 2013 Would someone please pin this? It's good for people new to the game and the new damage system who're looking for a little boost. Link to comment Share on other sites More sharing options...
drMightyPotato Posted November 21, 2013 Share Posted November 21, 2013 I can vouche for all of things here, except i would add that viral makes infested a cakewalk imo (dual ichor), corrosive (ele+toxin) is good vs grineer while radiation, altho i have it, i never noticed any effect. Link to comment Share on other sites More sharing options...
TDS0Spoderman Posted November 21, 2013 Share Posted November 21, 2013 Blast can "stunlock" ancients if used on the Soma or Ignis is amazing Link to comment Share on other sites More sharing options...
LeucienWeaver Posted November 21, 2013 Share Posted November 21, 2013 Weapons with innate elements have a much higher chance of proccing their status, it seems. I ran around with Ignis using Blast(Just a Frost mod on, nothing else), and proceeded to stunlock just about everything I came across, given good chances. Viral and Corrosive are boss killing effects, as they take away 5% of the target's max HP per status trigger. Despair is good against Infested once again, being decent in both Puncture and Slashing. Acrid and Torid have endured a terrible nerf, in that their DoT damage is NOT affected by mods at all, leading to many god tier players tossing their splatguns on the ground and crying. Link to comment Share on other sites More sharing options...
Aesthetic_Dialectic Posted November 22, 2013 Share Posted November 22, 2013 I've been using the Lectra which is 100% electrical damage and it does more damage to equal level Grineer over corpus... It wrecks the Moas, but the Crewmen can take a few more hits from it. I'm wondering if the bonus damage to robots counts for Grineer cybernetics? Link to comment Share on other sites More sharing options...
Braken Posted November 22, 2013 Share Posted November 22, 2013 (edited) Radiation is interesting. It seems to have a Chaos-like effect on those affected by it. They will start randomly attacking anyone, including thier own teammates. I was soloing Vor for some scans, and my Lecta was set up so that it'd deal radiation damage. While fighting Vor, some enemies would start attacking each other. In fact, a Butcher ran up to Vor and started wailing on him. XD However, I've heard that some people have had their sentinals turn on them due to radiation damage caused by enemies, so... yeah. Better keep an eye on your Carrier/Dethcubes. Edited November 22, 2013 by Braken Link to comment Share on other sites More sharing options...
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