Lyker Posted November 22, 2013 Share Posted November 22, 2013 (edited) I will make some mockups when I get home. (@work now) But to get things started, this is something I think REALLY need to be added. Case: I have a 6 forma flux rifle. Problem is that I have a D slot to the far right, so now I am basically forced to make proc builds containing ice. Solutions: Drag/drop "card slots" on the weapon while the slot is empty. Or Right click slot and set a prio number on it from a drop list. The number could also be shown in the upper left corner of the mod slot. Edited November 22, 2013 by Lyker Link to comment Share on other sites More sharing options...
-Xeno-Fire- Posted November 22, 2013 Share Posted November 22, 2013 I will make some mockups when I get home. (@work now) But to get things started, this is something I think REALLY need to be added. Case: I have a 6 forma flux rifle. Problem is that I have a D slot to the far right, so now I am basically forced to make proc builds containing ice. Solutions: Drag/drop "card slots" on the weapon while the slot is empty. Or Right click slot and set a prio number on it from a drop list. The number could also be shown in the upper left corner of the mod slot. A number based priority system sounds rather ideal, I have also heard about putting them next to eachother, and the mod on the right having priority, but that could cause some polarity problems. Maybe having a system where you could add a "combination" polarity slot, that takes two slots, and gives one slot the priority. Link to comment Share on other sites More sharing options...
Thundervision Posted November 22, 2013 Share Posted November 22, 2013 (edited) Or why not just make a Combination slot. You have Hellfire [11] and Stormbringer [11]. So fuse it and you'll get Radiation mod [22]. Yes, energy cost is high, but you don't need using 2 slots. upd: Maybe having a system where you could add a "combination" polarity slot, that takes two slots, and gives one slot the priority. Ahh, i'm slowpoke :D Edited November 22, 2013 by Spectre-Agent Link to comment Share on other sites More sharing options...
Lyker Posted November 22, 2013 Author Share Posted November 22, 2013 Steve have acknowledged the issue here: https://forums.warframe.com/index.php?/topic/132366-information-on-damage-20/page-30#entry1599767 Link to comment Share on other sites More sharing options...
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